骨骼扭转¶
The bone roll is a part of a bone's rest pose defining its default rotation around the bone's length. You can control the bone roll in Edit Mode.
重算扭转¶
参考
- 模式:
编辑模式
- 菜单:
- 快捷键:
Shift-N
Automatically align the roll of all selected bones to various points of reference.
- Axis Orientation 轴朝向
- 局部 (X, Z, -X, -Z) 切向
Align the roll of the selected bones relative to the axis defined by the bones and their parent. If a bone has no parent, use the first child as a point of reference instead, even if that child is not connected and another one is. For bones with no parent and no children, this option does nothing.
- 全局 (X, Y, Z, -X, -Y, -Z) 轴向
Align the roll of the selected bones such that their Z axis points towards the chosen global axis.
- 活动骨骼
Align the roll of the selected bones such that their Z axis points where the active bone's Z axis is currently pointing.
- 查看轴向
Align the roll of the selected bones such that their Z axis points at the viewport's forward/backward axis, basically the user's eyes.
- 游标
Align the roll of the selected bones such that their Z axis points at the 3D cursor.
- 翻转轴向
Change the result by 180°.
- 最小旋转
Change the result by 180° when needed in order to force the absolute roll value below 90°. For example, for an initial result of 160°, this option will instead flip that to -20°.
设置扭转¶
参考
- 模式:
编辑模式
- 菜单:
- 快捷键:
Ctrl-R
调整所有选定骨骼的扭转。
清除扭转¶
参考
- 模式:
编辑模式
- 菜单:
- 快捷键:
Alt-R
将所有选定骨骼的扭转设置为 0°.