骨骼扭转

The bone roll is a part of a bone's rest pose defining its default rotation around the bone's length. You can control the bone roll in Edit Mode.

重算扭转

参考

模式:

编辑模式

菜单:

骨架 ‣ 骨骼扭转 ‣ 重算扭转

快捷键:

Shift-N

Automatically align the roll of all selected bones to various points of reference.

Axis Orientation 轴朝向
局部 (X, Z, -X, -Z) 切向

Align the roll of the selected bones relative to the axis defined by the bones and their parent. If a bone has no parent, use the first child as a point of reference instead, even if that child is not connected and another one is. For bones with no parent and no children, this option does nothing.

全局 (X, Y, Z, -X, -Y, -Z) 轴向

Align the roll of the selected bones such that their Z axis points towards the chosen global axis.

活动骨骼

Align the roll of the selected bones such that their Z axis points where the active bone's Z axis is currently pointing.

查看轴向

Align the roll of the selected bones such that their Z axis points at the viewport's forward/backward axis, basically the user's eyes.

游标

Align the roll of the selected bones such that their Z axis points at the 3D cursor.

翻转轴向

Change the result by 180°.

最小旋转

Change the result by 180° when needed in order to force the absolute roll value below 90°. For example, for an initial result of 160°, this option will instead flip that to -20°.

设置扭转

参考

模式:

编辑模式

菜单:

骨架 ‣ 骨骼扭转 ‣ 设置扭转

快捷键:

Ctrl-R

调整所有选定骨骼的扭转。

清除扭转

参考

模式:

编辑模式

菜单:

骨架 ‣ 骨骼扭转 ‣ 清除扭转

快捷键:

Alt-R

将所有选定骨骼的扭转设置为 0°.