投影点

投影点节点。

Applies a projection matrix to a point. Specifically, this node turns the given Euclidean vector (X, Y, Z) into the homogeneous vector (X, Y, Z, 1), multiplies the given projection matrix by it, and turns the resulting homogeneous vector back into a Euclidean one by dividing it by the absolute value of its W component. This last step is also known as perspective division.

输入

矢量

要投影的位置矢量。

变换

投影矩阵。

输出

矢量

已投影的位置矢量。