序列场景

视频序列器使用一个独立的场景数据块来存储编辑内容。该数据块即为 序列场景

为视频序列设置独立场景具有多重优势,例如可在同一文件内管理不同版本的编辑内容。另一重要应用场景是同时处理文件中的多个场景及场景片段。关于多场景与场景片段的操作方法,请参阅下文相关章节。

用法

创建序列场景

要开始使用序列,您首先需要创建或使用一个现有的场景。

  1. 打开包含视频序列编辑器的工作区。

  2. 点击序列标题栏中的 “新建” 按钮创建新的序列场景,或选择现有场景。

处理多个场景

由于序列场景与窗口中的活动场景相互独立,因此可以在序列中处理场景片段的同时,在同一工作区内查看并编辑所引用的场景。

常见配置包括:

  • 工作区配备视频序列编辑器和 3D 视口。

  • In the VSE, a Sequencer Scene (e.g. called "Edit").

  • Multiple other scenes in the same file e.g. for different locations or shots.

Now add a few scene strips in the sequencer using the existing scenes (or new scenes). Then enable the Sync Scene Time option in the Sequencer Playback Controls region. This will update the active scene (and therefore what is visible in the 3D Viewport) with whatever scene the current scene strip in the Sequencer references.

This setup allows for quick switching between different scenes just by scrubbing/playing the Sequencer timeline.

Playback Context

Since the Sequencer Scene can be different from the active scene, playback is contextual, meaning that depending on where playback is started, a different scene might be playing.

Playing back the scene from the Sequencer plays the Sequencer Scene. All other editors play back the active scene in the window.

渲染

The render and output settings of the Sequencer Scene are the same as for regular scenes. They can be found in the Output tab in the Properties editor. Note that these settings follow the active scene in the window by default (unless there is a Scene pinned to the properties editor).

When the active scene is different from the Sequencer Scene in the current workspace, the "Render" menu will include separate options to render the Sequencer Scene (and not the active Scene).