Adding Bones¶
Bones can be added to an armature in Edit Mode.
Single Bone¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Mayús-A
En la Vista 3D, usar Mayús-A para agregar un nuevo hueso a un esqueleto.
By default this bone will be:
One unit in length.
Estará orientado apuntando hacia el eje Z global.
Su base (o cabeza) estará ubicada en la posición del Cursor 3D.
Have no parent/child relationship with any other bone.
Have its Deformar option enabled
It is also possible to edit the parameters of the bone in the redo panel when creating it.
Add Bone redo panel.¶
Opciones¶
- Nombre
Name of the newly created bone.
- Espacio
Coordinate system used when creating the new bone.
- Objeto:
Creates the bone using the armature object’s local space.
- Entorno:
Creates the bone using world space coordinates.
- Alinear
Orientation used for the newly created bone.
- Arriba:
Aligns the bone so its main axis points upward along the positive Z axis of the selected space.
- Ejes:
Aligns the bone axes to match the selected coordinate system.
- Cursor 3D:
Aligns the bone to the orientation of the 3D Cursor.
- Vista:
Aligns the bone to the current viewport orientation.
- Longitud
Length of the newly created bone.
This also scales the initial B-Bone and envelope display size proportionally to the bone length.
See Longitud.
- Deformar
Enables the bone to deform geometry.
Disable this when creating control bones that should not affect mesh deformation.
See bpy.types.EditBone.use_deform.