Restricción Copiar transformaciones

The Copy Transforms constraint forces an object or bone to match the location, rotation, and scale of a target.

Opciones

../../../_images/animation_constraints_transform_copy-transforms_panel.png

La restricción Copiar transformaciones.

Objetivo

El objeto o hueso del cual copiar las transformaciones.

Eliminar sesgo del objetivo

Removes shearing from the Target’s transformation before Mixing, ensuring it consists purely of translation, rotation, and scale.

../../../_images/animation_constraints_transform_copy-transforms_remove-target-shear.png

If a child bone is rotated and its parent is non-uniformly scaled, it will get sheared, and so will any object that copies its transformation (middle cube). Use Remove Target Shear to fix this (right cube).

Mezclar

Specifies how the target’s current transformation (from all its constraints) is combined with the owner’s original transformation (from its preceding constraints).

Reemplazar:

The target’s transformation replaces the owner’s.

Antes de la original (completa):

The target’s transformation is applied before the owner’s. The result is the same as the owner’s transformation if it were a child of the target and there was no constraint.

If the «parent» is non-uniformly scaled and the «child» was originally rotated, the constraint will cause shearing, just like the default Inherit Scale Full setting for bones.

Antes de la original (alineada):

Prevents shearing by scaling the «child» along its own axes instead of the axes of the «parent,» just like the Inherit Scale Aligned setting for bones.

Antes de la original (canales divididos):

Calculates each transform «channel» – location, rotation, and scale – separately from the others. This is the same as having a Copy Location constraint, a Copy Rotation constraint, and a Copy Scale constraint (all using Offset/Before Original). The result may be slightly different with sheared inputs, however.

The difference with Before Original (Aligned) is that the child’s location is only affected by the parent’s location, not by its rotation and scale.

Después de la original (completa/alineada/canales divididos):

Like Before Original, except the result is the transformation of the target if it were a child of the owner.

../../../_images/animation_constraints_transform_copy-transforms_mix-none.png

Sin restricción.

../../../_images/animation_constraints_transform_copy-transforms_mix-before-original-full.png

With Before Original (Full), the cone is scaled along the cube’s Y axis, causing shearing.

../../../_images/animation_constraints_transform_copy-transforms_mix-before-original-aligned.png

With Before Original (Aligned), the cone is scaled along its own Y axis, preventing shearing.

../../../_images/animation_constraints_transform_copy-transforms_mix-before-original-split-channels.png

With Before Original (Split Channels), the cone’s location is independent of the cube’s rotation and scale.

Objetivo/Propietario

The spaces for retrieving the transforms from the target and for applying them to the owner.

Influencia

How strongly the constraint affects the owner.

Ejemplo