Nodo Ladrillos¶
Nota
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
Truco
Texture nodes can produce details at a higher frequency than geometry can show. This may cause artifacts such as Moiré type patterns or a lack of detail due to insufficient sampling points.
The Brick Texture is used to add a procedural texture producing bricks.
Entradas¶
- Color 1/2
Color of the bricks.
- Cemento
The color of the area between bricks.
- Escala
Overall texture scale.
- Mortar Size
The size of the filling between the bricks known as «mortar»; 0 means no mortar.
- Mortar Smooth
Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.
- Desviación
The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.
- Ancho del ladrillo
The width of the bricks.
- Altura de la fila
The height of the brick rows.
Propiedades¶
- Desplazamiento
Determines the brick offset of the various rows.
- Frecuencia
Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows.
- Concentración
Amount of brick squashing.
- Frecuencia
Brick squashing frequency.
Salidas¶
- Color
Texture color output.
- Factor
Mortar mask (1 = mortar).