Blender 3.4 Manual Logotipo

Primeros Pasos

  • Acerca de Blender
  • Instalar Blender
  • Configurando Blender
  • Sistema de Ayuda

Secciones

  • Interfaz de Usuario
  • Editores
  • Escenas y Objetos
  • Modelar
  • Escultura y Pintado
  • Lápiz de Cera
  • Animación y Rigging
  • Físicas
  • Renderizado
  • Composición
    • Introducción
    • Barra Lateral
      • Vista
        • Backdrop
      • Opciones
        • Rendimiento
    • Tipos de Nodo
  • Rastreo de Movimiento y Enmascarado
  • Edición de Video
  • Activos, Ficheros y Sistema de Datos
  • Complementos
  • Avanzado
  • Resolución de Problemas
  • Glosario

Involúcrese

  • Contribuir Documentación
Blender 3.4 Manual
  • »
  • Composición »
  • Barra Lateral

Barra Lateral

Vista

Referencia

Panel

Región de Barra Lateral ‣ Vista

Backdrop

../_images/compositing_sidebar_view.png

Backdrop panel.

The backdrop is the output of a Viewer node in the background of the Compositor. For example, when Shift-Ctrl-LMB on an Image node, it displays a preview of the image, or on a Mix node, will show the result of the mixing. You can toggle the backdrop by clicking the checkbox in the Backdrop panel title or by clicking on the Backdrop button in the header.

Canales

The color channels to display of the backdrop image.

Zoom Alt-V V

Sets the size of the backdrop image.

Desplazamiento

Change the screen space position of the backdrop.

Move Alt-MMB

Changes the position of the backdrop.

Fit

Scales the backdrop to fit the size of the Compositor.

Reset Backdrop

Sets back to the default values of Zoom to 1 and Offset to 0.

Opciones

Referencia

Panel

Sidebar region ‣ Options

Rendimiento

../_images/compositing_sidebar_options.png

Panel de rendimiento.

This panel helps you tweak the performance of the Compositor.

Procesar

Sets the quality when doing the final render.

Edit

Sets the quality when making edits.

Chunk Size

Max size of a tile (smaller values give a better distribution of multiple threads, but more overhead).

OpenCL

This allows the use of an OpenCL platform to aid in rendering. Generally, this should be enabled unless your hardware does not have good OpenCL support.

Buffer Groups

Enables buffering of group nodes to increase the speed at the cost of more memory.

Two Pass

Use two pass execution during editing: the first pass calculates fast nodes, the second pass calculates all nodes.

Viewer Region

This allows to set an area of interest for the backdrop. Press Ctrl-B and select a rectangular area in the preview which will become the next preview in the backdrop. Ctrl-Alt-B discards the region back to a full preview. This is only a preview option, final compositing during a render ignores this region.

Auto Render

Re-render and composite changed layer when edits to the 3D scene are made.

Anterior Siguiente

© Derechos de autor : This page is licensed under a CC-BY-SA 4.0 Int. License. Actualizado por última vez en 08/12/2022.

  • Editar Página
  • Reportar problema en esta página
  • 3.4
    Versions
    • Loading...
  • es
    Languages
    • Loading...