Translucent BSDF

The Translucent BSDF is used to add Lambertian diffuse transmission.
Entradas
- Color
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Propiedades
Este nodo no tiene propiedades.
Salidas
- BSDF
Salida estándar de shader.
Ejemplos
![]() Translucent shader example. |
Translucent shader behavior. |