Pinchar caras

Referencia

Modo:

Modo Edición

Menú:

Cara ‣ Pinchar caras

Splits each selected face into a triangle fan with a newly created vertex in the middle. This new vertex can further be raised or lowered to create a pyramid/cone.

../../../../_images/modeling_meshes_editing_face_poke-faces_before.png

Before poking.

../../../../_images/modeling_meshes_editing_face_poke-faces_after.png

After poking.

../../../../_images/modeling_meshes_editing_face_poke-faces_offset.png

Adding a Poke Offset.

Opciones

Desplazamiento

Distance to move the new center vertex along the face normal.

Desplazamiento relativo

Make the Poke Offset relative to face size. More specifically, this multiplies the offset for each face by the average distance from its center to its corners.

Centro

Cómo determinar la posición del centro de la cara:

Centroide ponderado

Use the average position of the face corners, weighted by the lengths of those corners” neighboring edges.

Centroide

Use the average position of the face corners.

Volumen delimitador

Use the center of the bounding box.