Nodo Ladrillos#

El nodo de textura Ladrillos.

The Brick Texture is used to add a procedural texture producing bricks.

Entradas#

Color 1/2

Color of the bricks.

Cemento

The color of the area between bricks.

Escala

Overall texture scale.

Mortar Size

The size of the filling between the bricks known as «mortar»; 0 means no mortar.

Mortar Smooth

Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.

Desviación

The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.

Ancho del Ladrillo

The ratio of brick’s width relative to the texture scale.

Altura de la Fila

The ratio of brick’s row height relative to the texture scale.

Propiedades#

Desplazamiento

Determines the brick offset of the various rows.

Frecuencia

How often rows are offset; a value of 2 gives an even/uneven pattern of rows.

Aplastar

Factor to adjust the brick’s width for particular rows determined by the Frequency

Frecuencia

How often rows consist of «squished» bricks.

Salidas#

Color

Texture color output.

Factor

Mortar mask (1 = mortar).

Ejemplos#

../../../_images/render_shader-nodes_textures_brick_example.jpg

Brick texture: Colors changed, Squash 0.62, Squash Frequency 3.#