Subdividir¶
Referencia
- Modo:
Modo Edición
- Menú:
Subdividing adds resolution to the mesh by dividing faces or edges into smaller units.
This process follows a few rules depending on the situation:
When only one edge of a triangle or quad is selected, that face is turned into a quad or N-gon respectively. If the Create N-Gons option is disabled, the face is split into triangles instead.
Cuando se seleccionen dos bordes de una cara:
If the face is a triangle, a new edge is created between the two new vertices, subdividing the triangle into a triangle and a quad.
If the face is a quad and the edges are neighbors, the face is split according to the Quad Corner Type setting (see below).
If the face is a quad and the edges are opposite, the quad is just subdivided in two quads by the edge linking the two new vertices.
Cuando se seleccionen tres bordes de una cara:
If the face is a triangle, this means the whole face is selected and it is subdivided into four smaller triangles.
Si la cara fuera un cuadrilátero, primero se subdividirán los dos bordes opuestos como se describe arriba. Luego, el borde de en «medio» se subdividirá, afectando a su nuevo «sub cuadrilátero» como se describió anteriormente para un solo borde.
When all four edges of a quad are selected, the face is subdivided into four smaller quads.
When one or more edges of an N-gon are selected, the individual edges will be subdivided but the face will stay unsubdivided.
Opciones¶
Estas opciones estarán disponibles en el panel Ajustar última operación luego de ejecutar el operador:
- Cantidad de cortes
The number of cuts per edge to make. By default this is 1, cutting edges in half. A value of 2 will cut them into thirds, and so on.
- Suavizado
Desplazará las subdivisiones para mantener una curvatura aproximada. El efecto será similar a la forma en que el Modificador Subdividir superficie deformaría a la malla.
- Crear enégonos
When unchecked, forces the subdivision to create triangles or quads instead of n-gons (see examples below).
- Tipo de esquinas de cuadriláteros
Controls the subdivision for quads with two selected, neighboring edges.
- Vértice interno
The selected edges are subdivided, then an edge is created between the two new vertices, creating a small triangle. This edge is also subdivided, and the «inner vertex» thus created is linked by another edge to the one opposite to the original selected edges. This results in a triangle and two quads.
- Ruta (o Trayectoria)
The selected edges are subdivided, then new edges are created between the new vertices as well as the existing outer vertices. This results in two triangles and a quad.
- Corte recto
The selected edges are subdivided, then an edge is created between the two new vertices, creating a small triangle and N-gon. If Create N-Gons is unchecked, this option works like Inner Vertices instead.
- Abanico
The quad is subdivided into a fan of a quad and two triangles, the common vertex being the one opposite to the selected edges.
- Fractal
Desplazará los vértices en direcciones aleatorias, luego de que la malla haya sido subdividida.
- A lo largo de la normal
Hará que los vértices se muevan a lo largo de sus normales, en lugar de hacerlo en direcciones aleatorias.
- Semilla aleatoria
Permite cambiar la semilla de aleatoriedad de la función de ruido Fractal, produciendo un resultado diferente para cada valor semilla.
Ejemplos¶
Debajo se presentan algunos ejemplos que ilustran subdivisiones de bordes en varios escenarios distintos.