Intersectar (Booleana)¶
Referencia
- Modo:
Modo Edición
- Menú:
Performs Boolean operations between the selected and unselected geometry.
Truco
Hide geometry by pressing H to exclude it from the operation, then Alt-H afterwards to unhide it again.
Ver también
The Modificador Booleana can perform these same operations non-destructively between different mesh objects.
The Ajustar última operación panel offers the following options:
- Operaciones Booleanas
- Intersección:
Only keep the volume that’s inside both the selected and the unselected geometry.
- Unión:
Remove the interior faces between the selected and the unselected geometry.
- Diferencia:
Cut the selected geometry out of the unselected geometry, then remove the selected geometry.
- Método de resolución
Algorithm used to perform the Boolean operation.
- Rápido:
Utilizará un método de resolución matemáticamente simple que ofrecerá el mejor rendimiento; sin embargo, este método carecerá de compatibilidad con superposición de geometrías.
- Umbral de fusión
Tolerancia para que las caras cercanas se consideren en contacto. Puede ser útil aumentar esto cuando no se detecten algunas intersecciones que deberían y cuando se cree geometría adicional porque los bordes no se detectan como superpuestos.
Advertencia
A threshold approaching the size of faces may cause very slow calculation. In general, keep this value small.
- Exacto:
Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast solver.
- Intercambiar
When using Difference, cut the unselected geometry out of the selected geometry instead of the other way around.
- Intersección propia
Correctly handle self-intersection in the participating geometry, at the cost of performance.