Importar imágenes en planos

Referencia

Menú:

3D Viewport ‣ Add ‣ Image ‣ Mesh Plane

Imports images and creates planes with them as textures. It automates the process of creating a plane, resizing it to fit the dimensions of the image, and creating a material with the image texture to it. The name of the plane, material, and texture will be derived from the name of the image file.

You can import a single image, multiple images, or an image sequence/movie clip. If you choose a single image, it creates one plane; if you choose multiple images, it creates as many planes as the number of images you selected, either stacked on top of each other or spaced apart. Selecting a movie clip or an image sequence will create a single plane with an animation.

Propiedades

You can save the current import settings as an Operator Preset.

Opciones

Rutas relativas

Set link to the image file using a relative file path.

Forzar recarga

Reload the image file if it already exists as an image data-block.

Detectar secuencias

Import sequentially numbered images as an animated image sequence instead of separate planes. They will be imported as a Clip texture on a single plane. The frame range will be automatically set but can be changed later.

Material

Images as Planes sets up a material to display the image. You can set the type of material and related settings before the import.

Sombreador
Principista:

The material will have a Principled BSDF shader node with default settings as its main component. An Image Texture node linked to the imported image will be connected to the Base Color of the Principled BSDF node.

Plano:

A shadeless material is a material that does not respond to light from other objects and always has the same color in any lighting environment. This option creates a material with a node group of a mix between a Diffuse and an Emission shader controlled by a Light Path node.

Emisión:

The material will have a Principled BSDF shader node as its main component, but the Color output from the Image Texture node will be linked to the Emission input instead of the Base Color.

Intensidad

Set the strength of the emission.

Nota

Blend Mode and Shadow Mode options are specific to the EEVEE renderer. For a detailed explanation of each option, see Material Settings.

Modo de fundido

Set the alpha blend mode of the material.

Modo de sombras

Set the shadow mode of the material.

Mostrar cara trasera

Mostrará el reverso de la parte transparente.

Descartar caras traseras

Ocultará la parte trasera del plano.

Sobrescribir material existente

By default, the name of the new material from the name of the imported image. However, if there is already a material with the same name, Blender will append a number to the name of the material to avoid conflict. This Override Material option makes it overwrite the existing material of the same name in that case.

Textura

Nota

For a detailed explanation of each option, see Image Texture Node.

Interpolación

Set the method to scale the image.

Extensión

Set how the image is extrapolated past the original bounds.

Alfa

Use the alpha channel of the image for transparency.

Refresco automático

Automatically refresh the images in the viewport on frame changes.

Transformación

Images as Planes creates the plane at the 3D Cursor’s location. With Offset Planes, multiple planes will be placed with distance intervals set in Offset, along the axis set in Local Axis, beginning at the 3D Cursor’s location.

Modo de tamaño

Set how the plane’s size will be determined.

Absoluto:

The size of the plane will be set based on the height value set in Height. The width will be set in direct ratio to the height value. For example, with the default height value of 1 m, an image of 800 × 600 pixels will have a width of 1 / 600 × 800 or 1.33 m.

Altura

Set the height of the plane.

Escalar a encuadre de cámara:

The size of the plane will be set to fit or fill the camera frame. This will automatically set the Align option to Face Camera. Make sure to have an active camera in the scene before the import.

Ajustar:

Scale the plane to fit inside the camera frame while preserving the aspect ratio.

Rellenar (o Relleno):

Scale the plane so that it fills the entire camera view while preserving the aspect ratio, but some part of the image can spill outside the camera frame.

:PPP:

The size of the plane will be set based on the pixels per inch value set in Definition. With the Unit System set to Metric and the default definition of 600 DPI, an image of 800 × 600 pixels will have a size of 0.0339 × 0.0254 units since 600 pixels are defined as 1 inch (0.0254 m).

Definición

Set the number of pixels to fit in 1 inch.

Píxeles por unidad de Blender:

The size of the plane will be set based on the pixels per Blender Unit set in Definition. With the default definition value of 600, an image of 800 × 600 pixels will have a size of 1.33 × 1 units.

Definición

Set the number of pixels to fit in 1 Blender Unit.

Alinear

Set the rotation of the plane.

Eje principal:

The plane will be aligned to a major axis that is best to face the camera’s view direction. If there is no camera in the scene, the plane will face toward Z+ (Up) axis.

Apuntar a la cámara:

Similar to the Main Axis but the plane will be rotated to directly face the camera’s view direction.

-Z (abajo), -Y, -X, +Z (arriba), +Y, +X:

The plane will be rotated to face toward the selected axis.

Acompañar a la cámara

Add a Locked Track constraint to make the plane always face the camera, even if the camera moves. This option is only available when Main Axis or Face Camera option is selected in the Align menu.

Desplazar planos

Place multiple planes with an offset. If disabled, all planes will be created at the same location.

Dirección desplazamiento

Choose a local axis (not the global axis) to offset the planes. For example, if you choose X+, the planes will be placed along the positive direction of the plane’s local X axis.

Distancia

Set a distance between each plane.