Menú Punto¶
Extruir¶
Referencia
- Modo:
Modo Edición
- Menú:
Punto ‣ Extruir
- Herramienta:
Barra de herramientas ‣ Extruir
- Atajo:
E
Extrudes points by duplicating the selected points, which then can be moved. The new points stay connected with the original points of the edit line.
Nota
Since Grease Pencil strokes can only have one start an end point, a new stroke will be created when extrude intermediate points in the strokes.
Suavizado¶
Referencia
- Modo:
Modo Edición
- Menú:
Punto ‣ Suavizar
Softens strokes by reducing the differences in the locations of the points along the line, while trying to maintain similar values that make the line fluid and smoother.
- Iteraciones
The number of times to repeat the procedure.
- Factor
The amount of the smoothness to apply.
- Suavizar extremos
Suavizará los extremos del trazo.
- Mantener forma
Preservará la forma del trazo.
- Posición
When enabled, the operator affect the points location.
- Radio
When enabled, the operator affect the points thickness.
- Opacidad
When enabled, the operator affect the points strength (alpha).
Grupos de vértices¶
Operators for working with vertex groups.
Definir tipo de asa¶
Referencia
- Modo:
Modo Edición
- Menú:
Punto ‣ Tipo de asa
- Atajo:
V
Permitirá definir el tipo de asa para los puntos seleccionados de la curva Bezier.
- Tipo
El tipo de asa al cual cambiar.
- Automático:
This handle has a completely automatic length and direction which is set by Blender to ensure the smoothest result. These handles convert to Align handles when moved.
- Vector:
Ambas partes de un asa siempre apuntan al asa anterior o al asa siguiente, lo que le permite crear curvas o secciones de las mismas hechas de líneas rectas o con esquinas definidas. Las asas vectoriales se convierten en asas Libres cuando se mueven.
- Alinear:
Estas asas siempre se encuentran en línea recta y dan una curva continua sin ángulos agudos.
- Libre:
Las asas serán independientes entre sí.
- Alternar Libre/Alineada:
Replaces Free handles with Align, and all Align with Free handles.
Set Corner Type¶
Referencia
- Modo:
Modo Edición
- Menú:
Point ‣ Set Corner Type
Sets how corners between strokes or segments are shaped when using stroke thickness or fills. This affects how the stroke geometry joins at sharp angles.
- Corner Type
Defines the style of the corner for the selected points.
- Circular (o Redondez o Redondear):
Smoothly rounds the corner, creating a curved transition between segments.
- Plano:
Cuts the corner flat, creating a beveled join.
- Definido:
Keeps the corner pointed, preserving the original angle between segments.
- Miter Cut Angle
Specifies the angle threshold (in degrees) for flattening sharp corners. Any corner sharper than this angle will be cut flat when Corner Type is set to Flat or Round.