Modificador Moldear¶
The Cast modifier shifts the shape of a mesh, curve, surface or lattice, towards any of a few predefined shapes (sphere, cylinder, cuboid).
It is equivalent to the To Sphere tool in Edit Mode, and what other programs call «Spherify» or «Spherize», but, as written above, it is not limited to casting to a sphere.
Truco
The Smooth Modifier is a good companion to Cast, since the cast shape sometimes needs smoothing to look nicer or even to fix shading artifacts.
Nota
For performance reasons, this modifier only works with local coordinates. If the modified object looks wrong, you may need to apply its transformations, especially when casting to a cylinder.
Opciones¶
- Forma
Menu to choose target shape of the projection: Sphere, Cylinder or Cuboid.
- Eje
Toggle buttons to enable/disable the modifier in the X, Y, Z axes directions (X and Y only for Cylinder cast type, since the Z axis remains unaffected).
- Factor
The factor to control blending between original and cast vertex positions.
It is a linear interpolation: 0.0 gives original coordinates (i.e. modifier has no effect), 1.0 casts to the target shape.
Values below 0.0 or above 1.0 exaggerate the deformation, sometimes in interesting ways.
- Radio
If nonzero, this radius defines a sphere of influence. Vertices outside it are not affected by the modifier.
- Tamaño
Alternative size for the projected shape. If zero, it is defined by the initial shape and the control object, if any.
- Size from Radius
If activated, calculate Size from Radius, for smoother results.
- Grupo de vértices
If set, restrict the effect to the only vertices in that vertex group. This allows selective, real-time casting, by painting vertex weights.
- Invertir
<->
Invierte la influencia del grupo de vértices seleccionado, lo que significa que el grupo ahora representa vértices que no serán deformados por el modificador.
Esta opción invierte los valores de las influencias del grupo.
- Invertir
- Objeto
The name of an object to control the effect. The location of this object’s origin defines the center of the projection. Also, its size and rotation transform the projected vertices.
Consejo
Animating (keyframing) this control object also animates the modified object’s casting deformation.