Restricción Resolver objeto¶
The Object Solver constraint gives the owner of this constraint, the location and rotation of the «solved object motion».
The «solved object motion» is where Blender thinks the physical, real-world (tracked) object was, relative to the camera that filmed it.
Can be used to add a mesh to video for example.
Nota
This constraint only works after you have set up a minimum of eight markers and pressed Solve object Motion. Located at .
If it says Solve Camera Motion instead of Solve Object Motion then go into the
and switch it from the camera, to an object.Opciones¶
- Clip activo
Receive tracking data from the scene’s Active Clip. If unchecked, an option appears to choose from the other clips.
- Objeto
Select a tracked object to receive transform data from.
- Cámara
Select the camera to which the motion is parented to (if left empty the active scene camera is used).
- Set Inverse
Moves the origin of the object to the origin of the camera.
- Clear Inverse
Moves the origin of the object back to the spot set in the Movie Clip Editor
.- Constraint to F-Curve
Applies the constraint, creating keyframes for the transforms.
- Influencia
Controla el porcentaje de efecto que la restricción ejercerá sobre el objeto. Ver propiedades comunes de restricciones para más información.