Modificador Caché de malla¶
The Mesh Cache modifier applies animated mesh data from an external file to a mesh, allowing it to deform over time. It is commonly used for importing animations from other applications, enabling smooth playback of cached deformations.
This modifier functions similarly to shape keys, but is specifically designed for playback of externally stored animations rather than keyframe-based deformations.
Importante
Both .mdd
and .pc2
file formats rely on a consistent vertex order throughout the animation.
Adding, removing, or reordering vertices after this modifier may cause unintended results.
Opciones¶
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El modificador Caché de malla.¶
- Formato
Specifies the input file format. The modifier currently supports
.mdd
and.pc2
.- Ruta al archivo
Path to the external cache file containing the animation data.
- Influencia
Controls the strength of the deformation. Lower values blend the cached animation with the original mesh shape.
- Modo de deformación
Determinará la forma en que los datos del caché influenciarán a la malla:
- Sobrescribir:
Replaces vertex positions with those from the cache file.
- Integrate:
Blends the cache deformation with existing deformations, such as shape keys or modifiers.
Nota
This mode is best suited for minor, localized adjustments. Large transformations, such as reposing limbs, may not work as expected.
- Interpolación
Controls how frames between cache data are handled:
- Ninguno:
Uses only the raw frame data from the cache without interpolation.
- Lineal:
Blends between frames for smoother transitions, useful when cache frames do not align perfectly with the scene frames.
- Grupo de vértices
En caso de ser usado, permitirá restringir el efecto sólo a los vértices de ese grupo.
- Invertir
<->
Invierte la influencia del grupo de vértices seleccionado, lo que significa que el grupo ahora representa vértices que no serán deformados por el modificador.
Esta opción invertirá los valores de las influencias del grupo.
- Invertir
Remapeo de tiempo¶
- Modo de tiempo
Defines how animation time is interpreted:
- Marco:
Ignores timing data from the cache and plays back frames directly. This mode provides direct control over playback speed.
- Tiempo:
Uses the cache’s timing data, including offsets and frame durations.
- Factor:
Maps the entire animation to a range between
0
and1
for precise control.
- Modo de reproducción
Specifies how playback timing is determined:
- Escena:
Uses the scene’s current frame for playback.
- Fotograma Inicio
Defines the starting frame for playback.
- Escala de fotogramas
Adjusts the playback speed by scaling time.
- Personalizado:
Allows manual control of animation timing.
- Valor de evaluación
Determines animation playback position, which can be animated for precise control.
Mapeo de ejes¶
- Ejes Avance/Arriba
Specifies the forward and up axes of the imported animation, ensuring proper orientation.
- Invertir eje
Flips the animation along a chosen axis if the imported data requires correction.