Referencia

Panel:

Sidebar region ‣ Modifiers

F-Curve modifiers are similar to object modifiers, in that they add non-destructive effects that can be adjusted at any time and layered to create more complex effects.

Modifiers are evaluated from top to bottom. You can change their order by dragging the dots in their top right corner.

## Interfaz¶

Nombre

By default, modifiers are named after their function, but this can be changed.

Silenciar

Click the checkbox in a modifier’s header to disable it.

Borrar

Click the cross in a modifier’s header to delete it.

Influencia

Lets you blend between the original curve and the modified one.

Restringir Rango de Fotogramas
Inicio/Fin

El fotograma en el que comienza/finaliza el efecto del modificador.

Transición

The number of frames, relative the start/end values above, it takes the modifier to fade in/out.

Modifiers can be managed on the Modifiers tab of the Sidebar. Select an F-Curve (in the channel region or by selecting one of its keyframes), then click the Add Modifier dropdown and choose the modifier to add.

Creates a polynomial function. These are basic mathematical formulas that represent lines, parabolas, and other more complex curves, depending on the values used.

Ver también

La Página de Wikipedia para más información sobre polinomios.

Modo

Método utilizado para representar la ecuación.

Polinomio Expandido

Equation in the form $$y = A + Bx^1 + Cx^2 + ... + Dx^n$$.

Ecuación en la forma $$y = (Ax + B)(Cx + D)$$.

Add the polynomial to the curve rather than replacing it.

Orden

The highest power of x for this polynomial.

Coefficient

The constants A, B, C… in the equation.

Estas son fórmulas adicionales, cada una con las mismas opciones para controlar su forma. Consulte la referencia matemática para obtener información más detallada sobre cada función:

Tipo

Add the function to the curve rather than replacing it.

Amplitud

Ajusta la escala Y.

Ajusta la escala X.

Desplazamiento de Fase

Ajusta el desplazamiento X.

Desplazar valores

Ajusta el desplazamiento Y.

Lets you reshape the curve. First, you define an envelope, which consists of two horizontal lines that more or less match the curve’s lower and upper bounds. Then, you add control points, where each point can push, squeeze, and stretch the envelope (and the curve along with it) at a certain frame.

Referencia

The value which the envelope is centered around.

Mín/Máx

The offset from the reference value to the envelope’s initial lower/upper bound.

Agregar Punto de Control

Adds a control point at the current frame.

Punto (o Apuntar)
Marco

The frame of the control point.

Mín/Máx

The offset from the reference value to the envelope’s adjusted lower/upper bound at this frame.

Makes the curve repeat itself.

Nota

Modo Inicial/Final
No Repetir

Do not repeat the curve before/after the original.

Repetir Movimiento

Repeats the curve, keeping the values of each copy the same.

Repetir con Desplazamiento

Repeats the curve, offsetting each copy vertically so that its first keyframe matches the previous last keyframe.

Repetir Invertido

Repeats the curve, flipping every other copy horizontally.

The number of copies to create. A value of 0 means infinite.

#### Curvas Trivialmente Cíclicas¶

Cuando el Modo de Repetición para ambos extremos se establece en Repetir Movimiento o Repetir con Desplazamiento, y no se cambia ninguna otra opción del modificador de sus valores predeterminados, se define un ciclo infinito simple.

Este caso especial recibe apoyo adicional de otras áreas de Blender:

• La colocación automática de asas Bezier será consciente del ciclo y se ajustará para lograr una transición suave.

• La opción Claves cíclicos podrá ser habilitado para tener en cuenta el ciclo al insertar nuevos fotogramas clave.

Modifies the curve with a noise formula. This is useful for adding subtle or extreme randomness to animated movements, like camera shake.

Tipo de Fundido
Reemplazar:

Adds noise in the range [-0.5, 0.5].

Agregar:

Adds noise in the range [0, 1].

Sustraer:

Subtracts noise in the range [0, 1].

Multiplicar:

Multiplies by noise in the range [0, 1].

Escala

Changes the horizontal scale of the noise. Higher values make for less dense oscillation.

Changes the vertical scale of the noise.

Desplazamiento

Desplazamiento del ruido en el tiempo.

Phase (Fase)

Ajusta la semilla aleatoria del ruido.

Ajusta el nivel de detalle de la función de ruido.

Limits the curve to specific time and value ranges.

Minimum, Maximum X

Removes the original curve data to the left of the minimum frame and to the right of the maximum, replacing it by Constant extrapolation.

Minimum, Maximum Y

Clamps the curve values, never letting them go below the minimum or above the maximum.

Gives the curve a stepped appearance by sampling it every N frames and making it hold its value after each sample. In a sense, this lowers the curve’s frame rate by letting it change its value less frequently, producing choppy movement as a result.

Tamaño del Intervalo

The number of frames to hold each step.

Desplazamiento

The number of frames to offset the sample points.

Fotograma Inicial

The frame where to start applying the effect.

Fotograma Final

The frame where to stop applying the effect.