Triángulos a cudriláteros

Referencia

Modo:

Modo Edición

Menú:

Cara ‣ Triángulos a cuadriláteros

Atajo:

Alt-J

This operator converts selected triangles into quads by merging adjacent triangles and removing the shared edge to form a quad, based on a threshold.

It works with a selection of multiple triangles at once. This means you can select the entire mesh to convert triangles that already form square shapes into quads, without worrying about individual faces. Alternatively, manually select pairs of faces to guide the operator to join them as desired (see hint below for more joining options).

To create a quad, the operator requires at least two adjacent triangles. If you have an even number of selected triangles, not all triangles may be converted to quads. The operator aims to create the most even rectangular quads, so some triangles may remain.

../../../../_images/modeling_meshes_editing_face_triangles-quads_before.png

Antes de convertir triángulos en cuadriláteros.

../../../../_images/modeling_meshes_editing_face_triangles-quads_after.png

Después de convertir triángulos en cuadriláteros.

Ángulo máximo

Controls the threshold for this operator to work on adjacent triangles, with values between 0 and 180 degrees. At 0.0, only adjacent triangles that form a perfect rectangle are joined (i.e. right-angled triangles sharing their hypotenuses). Larger values are required for triangles with a shared edge that is small, relative to the size of the other edges of the triangles.

Influencia de topología

Prioritizes edge joins that create quads with geometry that matches existing quads” topology. Useful for preserving topology, especially in areas with dense or irregular geometry.

Truco

For best results, set Topology Influence between 100-130% and Max Angle to 180 degrees. Lower values may leave behind parallelograms and triangles, while higher values may cause errors.

Comparar UV

Impedirá la unión de triángulos que no sean adyacentes también en el mapa UV activo.

Comparar atributos de color

Impedirá la unión de triángulos que no contengan Atributos de color coincidentes.

Comparar definición

Impedirá la unión de triángulos que compartan un borde marcado como definido.

Comparar materiales

Impedirá la unión de triángulos que no tengan asignado el mismo material.

Deseleccionar unidos

Deselects the triangles that were successfully merged into quads during the operation. Useful for identifying the remaining triangles that still need to be converted.

Consejo

Cuando se seleccionen grupos aislados de caras, podrán ser combinados con el operador Crear cara o Disolver caras; esto no se limitará a cuadriláteros.