Nodo Luz¶
The Light Output node is used customize a Light object. Currently only supported for Cycles.
To start using this node, select the Light and click Propiedades editor.
in the Data tab of theEntradas¶
- Superficie
Shading for the (invisible) surface of the Light.
Propiedades¶
- Destino
Render engine the input shader is used for. By default, the shader is shared between Cycles and EEVEE – with multiple output nodes, a specialized shader setup can be created for each.
Salidas¶
Este nodo no tiene salidas.