Nodo Luz

El nodo de salida de Luz.

The Light Output node is used customize a Light object. Currently only supported for Cycles.

To start using this node, select the Light and click Nodes ‣ Use Nodes in the Data tab of the Propiedades editor.

Entradas

Superficie

Shading for the (invisible) surface of the Light.

Propiedades

Destino

Render engine the input shader is used for. By default, the shader is shared between Cycles and EEVEE – with multiple output nodes, a specialized shader setup can be created for each.

Salidas

Este nodo no tiene salidas.