Deformar

Referencia

Modo:

Modos Edición

Menú:

Objeto/Malla/Curva/Superficie ‣ Transformación ‣ Deformar

This transformation bends part of the selection into a circle segment. It’s similar to Flexionar, except that here, the 3D Cursor is at the center instead of on the circle.

Uso

  1. Align the 3D Viewport’s viewpoint to the plane in which the warp should happen.

  2. Place the Cursor 3D at the center point for the warp.

  3. Click Warp in the menu.

  4. Adjust the options in the Ajustar última operación panel.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh.png

Antes.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-90.png

Warp Angle 90°.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-180.png

Warp Angle 180°.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_mesh-360.png

Warp Angle 360°.

Nota

Unlike most other transform tools, Warp does not take into account the transform orientation or the pivot point, instead always using the view plane and the 3D Cursor.

Opciones

Warp Angle

The size of the circle segment along which to bend the selection.

Ángulo de desplazamiento

Direction angle for the line going from the 3D Cursor to the center of the selection. A value of 0° means straight up, and higher values go clockwise.

Mín/Máx

Distance from the above centerline to the leftmost/rightmost part of geometry that will be included in the circle segment. The geometry that «sticks out of» these limits will be rotated but not bent.

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_properties.png

Warping with an Offset Angle of 45°, a Min and Max of -0.5 and 0.5, and a Warp Angle of 90°.

Ejemplo

../../../../../_images/modeling_meshes_editing_mesh_transform_warp_text.jpg

Texto deformado alrededor del logo.

This was made by creating the Blender logo and text as separate objects. The text was converted to a mesh and then warped around the logo.