Conjuntos de caras¶
This page details the face set related hotkey operators and menu operators in sculpt mode.
Truco
There is a face set pie menu that can be accessed with Alt-W.
Conjunto de caras desde lo enmascarado¶
Referencia
- Modo:
Modo Esculpido
- Menú:
Creates a new face set from Masked Geometry.
Conjunto de caras desde lo visible¶
Referencia
- Modo:
Modo Esculpido
- Menú:
Creates a new face set from all visible geometry.
Conjunto de caras desde selección en modo Edición¶
Referencia
- Modo:
Modo Esculpido
- Menú:
Creates a new face set corresponding to the Edit Mode face selection.
Inicializar conjuntos de caras¶
Referencia
- Modo:
Modo Esculpido
- Menú:
Initializes all face sets on the mesh at once based off one of several mesh attribute properties.
- Modo
The mesh data attribute used to define the boundaries for the face sets.
- Por partes sueltas:
Creates a new face set per discontinuous part of the mesh.
- Por límites de conjuntos de caras:
Creates a face set for each isolated face set. This mode is useful for splitting the patterns created by Face Set Expand into individual Face Sets for further editing.
- Por materiales:
Creates a face set per Material Slot.
- Por normales:
Creates face sets for Faces that have similar Normals.
- Por costuras UV:
Creates face sets using UV Seams as boundaries.
- Por pliegue de bordes:
Creates face sets using Edge Creases as boundaries.
- Por influencia de biselado de bordes:
Creates face sets using Bevel Weights as boundaries.
- Por definición de bordes:
Creates face sets using Sharp Edges as boundaries.
- Umbral
The minimum value to consider a certain attribute a boundary when creating the face sets.
Expandir/Contraer conjuntos de caras¶
Referencia
- Modo:
Modo Esculpido
- Menú:
- Herramienta:
- Atajo:
Ctrl-W, Ctrl-Alt-W
Expands or contracts the face set under the cursor by adding or removing surrounding faces.
Expandir conjunto de caras¶
Nota
More info on Face Set Expand at the Expand page.
Extraer conjunto de caras¶
Referencia
- Modo:
Modo Esculpido
- Menú:
Creates a new mesh based on the selected face set. Once the operator is initiated, hover over the face set and LMB to create the new mesh. After the operator is finished the new mesh will be selected in Object Mode.
Aleatorizar colores¶
Referencia
- Modo:
Modo Esculpido
- Menú:
Generates a new set of random colors to render the face sets in the 3D Viewport.
Configuración de visualización¶
Referencia
- Modo:
Modo Esculpido
- Panel emergente:
The face sets display can be toggled as a viewport overlay. In the overlay popover, the opacity of the face sets overlay can be adjusted to make it more or less visible on the mesh.