Nodo Entorno

El nodo de salida de Entorno.

The World Output node is used to output color information to the scene’s World.

Entradas

Superficie

The appearance of the environment, usually connected to a Background shader.

Volumen

Usada para agregar efectos volumétricos al entorno. Ver los sombreadores Absorción volumétrica y Dispersión volumétrica para más información.

Nota

It is not possible to have a Surface and a Volume at the same time: surfaces are assumed to be at an infinite distance from the camera, so they will always be fully occluded by the volume.

Propiedades

Destino

Render engine the input shaders are used for. By default, shaders are shared between Cycles and EEVEE – with multiple output nodes, specialized shader setups can be created for each.

Salidas

Este nodo no tiene salidas.