Nodo Entorno¶
The World Output node is used to output color information to the scene’s World.
Entradas¶
- Superficie
The appearance of the environment, usually connected to a Background shader.
- Volumen
Usada para agregar efectos volumétricos al entorno. Ver los sombreadores Absorción volumétrica y Dispersión volumétrica para más información.
Nota
It is not possible to have a Surface and a Volume at the same time: surfaces are assumed to be at an infinite distance from the camera, so they will always be fully occluded by the volume.
Propiedades¶
- Destino
Render engine the input shaders are used for. By default, shaders are shared between Cycles and EEVEE – with multiple output nodes, specialized shader setups can be created for each.
Salidas¶
Este nodo no tiene salidas.