Ganchos¶
This menu works with the Modificador Gancho, which «parents» a set of vertices to an external object. Transforming that object will then also transform those vertices.
The opposite operation – parenting an external object to a vertex – can be achieved using Subordinar a vértices.
Enganchar a nuevo objeto¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Creates an Empty at the average position of the selected vertices, then adds a Hook modifier that attaches the vertices to this Empty.
If no vertices are selected, the active Vertex Group is used instead.
Enganchar a objeto seleccionado¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Adds a Hook modifier that attaches the selected vertices to the selected object (that is not the currently active mesh). If no vertices are selected, the active Vertex Group is used instead.
To select another object while in Edit Mode, either click it in the Outliner or click it with Ctrl-LMB in the 3D Viewport.
Enganchar a hueso de objeto seleccionado¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Adds a Hook modifier that attaches the selected vertices to the selected bone. If no vertices are selected, the active Vertex Group is used instead.
To select the bone of another object while in Edit Mode, click it with Ctrl-LMB in the 3D Viewport.
Truco
Attaching vertices to a bone is more commonly done using the Modificador Esqueleto.
Asignar a gancho¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Adds the selected vertices to an existing Hook modifier (as chosen from the menu) and removes the unselected vertices from it.
Vertices can be assigned to multiple hooks at the same time.
Eliminar gancho¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Removes a Hook modifier (as chosen from the menu) from the mesh.
Seleccionar gancho¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Selects the vertices that are assigned to a particular Hook modifier (as chosen from the menu).
Restablecer gancho¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Each Hook modifier stores a rest transformation for the «parent» object where the hooked vertices stay in their original place. Clicking Reset Hook updates this rest transformation to the parent object’s current transformation (meaning the vertices will return to their original location).
Recentrar gancho¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-H
Sets the center of a particular Hook modifier (as chosen from the menu) to the position of the Cursor 3D. This is the centerpoint for calculating the Falloff distance of the modifier.
The center is shown in the 3D Viewport as a black dot, and is connected to the «parent» object with a dashed black line.