BSDF Pelo

El nodo BSDF Pelo.

sólo en Cycles

El sombreador :abbr:`BSDF (Bidirectional Scattering Distribution Function o Función de distribución de dispersión bidireccional)` Pelo es un sombreador usado para reproducir sombreado de Pelo.

Entradas

Color

Color del pelo.

Desplazamiento

Controla la forma en que la luz será rotada (desplazamiento angular) para la reflexión/transmisión.

../../../_images/render_shader-nodes_shader_hair_reflect-offset.png

Reflection Offset.

../../../_images/render_shader-nodes_shader_hair_trans-offset.png

Transmission Offset.

Roughness U/V

Controls the roughness in the direction light is skewed, and perpendicular to it.

../../../_images/render_shader-nodes_shader_hair_reflect-roughness-uv.png

Roughness when using the Reflection Component.

../../../_images/render_shader-nodes_shader_hair_trans-roughness-uv.png

Roughness when using the Transmission Component.

Tangente

Input tangent.

Propiedades

Componente

There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.

Reflexión:

The light that bounces off the surface of the hair.

Transmisión:

The light that passes through the hair and exits on the other side.

../../../_images/render_shader-nodes_shader_hair_mix-node.png

With Mix node: 0 is full Reflection, 1 is full Transmission.

Salidas

BSDF

Salida estándar de sombreador.