Giro de huesos

The bone roll is a part of a bone’s rest pose defining its default rotation around the bone’s length. You can control the bone roll in Edit Mode.

Recalcular giro

Referencia

Modo:

Modo Edición

Menú:

Esqueleto ‣ Giro de huesos ‣ Recalcular giro

Atajo:

Mayús-N

Automatically align the roll of all selected bones to various points of reference.

Orientación de ejes
Local (X, Z, -X, -Z) Tangent

Align the roll of the selected bones relative to the axis defined by the bones and their parent. If a bone has no parent, use the first child as a point of reference instead, even if that child is not connected and another one is. For bones with no parent and no children, this option does nothing.

Global (X, Y, Z, -X, -Y, -Z) Axis

Align the roll of the selected bones such that their Z axis points towards the chosen global axis.

Hueso activo

Align the roll of the selected bones such that their Z axis points where the active bone’s Z axis is currently pointing.

Eje de la vista

Align the roll of the selected bones such that their Z axis points at the viewport’s forward/backward axis, basically the user’s eyes.

Cursor

Align the roll of the selected bones such that their Z axis points at the 3D cursor.

Invertir eje

Change the result by 180°.

Rotación más corta

Change the result by 180° when needed in order to force the absolute roll value below 90°. For example, for an initial result of 160°, this option will instead flip that to -20°.

Definir giro

Referencia

Modo:

Modo Edición

Menú:

Esqueleto ‣ Giro de huesos ‣ Definir giro

Atajo:

Ctrl-R

Tweak the roll of all selected bones.

Clear Roll

Referencia

Modo:

Modo Edición

Menú:

Armature ‣ Bone Roll ‣ Clear Roll

Atajo:

Alt-R

Set the roll of all selected bones to 0°.