Giro de huesos¶
The bone roll is a part of a bone’s rest pose defining its default rotation around the bone’s length. You can control the bone roll in Edit Mode.
Recalcular giro¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Mayús-N
Automatically align the roll of all selected bones to various points of reference.
- Orientación de ejes
- Local (X, Z, -X, -Z) Tangent
Align the roll of the selected bones relative to the axis defined by the bones and their parent. If a bone has no parent, use the first child as a point of reference instead, even if that child is not connected and another one is. For bones with no parent and no children, this option does nothing.
- Global (X, Y, Z, -X, -Y, -Z) Axis
Align the roll of the selected bones such that their Z axis points towards the chosen global axis.
- Hueso activo
Align the roll of the selected bones such that their Z axis points where the active bone’s Z axis is currently pointing.
- Eje de la vista
Align the roll of the selected bones such that their Z axis points at the viewport’s forward/backward axis, basically the user’s eyes.
- Cursor
Align the roll of the selected bones such that their Z axis points at the 3D cursor.
- Invertir eje
Change the result by 180°.
- Rotación más corta
Change the result by 180° when needed in order to force the absolute roll value below 90°. For example, for an initial result of 160°, this option will instead flip that to -20°.
Definir giro¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Ctrl-R
Tweak the roll of all selected bones.
Clear Roll¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
Alt-R
Set the roll of all selected bones to 0°.