Nodo Subdividir superficie#

El nodo Subdividir superficie.

The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.

Entradas#

Malla

Standard geometry input.

Level

The number of subdivisions to apply to the input geometry.

Plegado de bordes

Controls how smooth edges should be with Weighted Edge Creases.

Plegado de vértices

Controla cuánto se debe tirar de la superficie de subdivisión hacia el vértice. Similar a los pliegues de borde, pero permite plegar vértices individuales.

Propiedades#

Suavizar UV

Controls how subdivision smoothing is applied to UVs.

Ninguno:

UVs remain unchanged.

Preservar esquinas:

UV islands are smoothed, but their boundary remain unchanged.

Preservar esquinas y uniones:

UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.

Preservar esquinas, uniones y concavidades:

UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.

Keep Boundaries:

UVs are smoothed, boundaries are kept sharp.

Todo:

UVs and their boundaries are smoothed.

Suavizar límites

Controls how open boundaries (and corners) are smoothed.

Todo:

Smooth boundaries, including corners.

Preservar esquinas:

Smooth boundaries, but corners are kept sharp.

Salidas#

Malla

Standard geometry output.