Interface configuration lets you change how UI elements are displayed and how they react.
- Resolution Scale
Adjusts the size of fonts and buttons relative to the automatically detected DPI. During typical usage, you may prefer to use zoom which is available in many parts of Blender interface.
- Line Width
Scale of lines and points in the interface e.g. button outlines, edges and vertex points in the 3D Viewport.
Thin, Default, Thick
- Splash Screen
Display the Pantalla de Bienvenida when starting Blender.
- Developer Extras
Show settings and menu items which are intended to help developers, this includes:
- Button Context Menu
- Online Python Reference
To open the Python reference manual.
- Copy Python Command
To copy the expression used when pressing the button.
- Edit Source
To edit Python source code that defines the button.
- Edit Translation
The option to edit UI translations (only available when the Manage UI translations add-on is also enabled).
- 3D Viewport
- Show Indices
The option to show mesh vertex/edge/face indices in the overlay popover.
- Experimental Tab
Work in progress features can be enabled here which are currently being tested.
- User Tooltips
When enabled, a tooltip will appear when your mouse pointer is over a control. This tip explains the function of what is under the pointer, shows the associated hotkey (if any).
- Python Tooltips
Displays a property’s Python information below the tooltip.
- Region Overlap
This makes regions overlap the viewport. It means that the Toolbar and Sidebar regions, will be displayed overlapping the main area.
- Corner Splitting
Split and join by dragging from the corners. When disabled, you can use the context menu for area separators to perform these operations.
- Navigation Controls
Show navigation controls at top right of the area. This impacts the 3D Viewport as well as image spaces.
If you’re familiar with navigation key shortcuts, this can be disabled.
- Color Picker Type
Choose which type of Color Space you prefer. It will show when clicking LMB on any color field.
See the different color picker types at the Color picker page.
- Header Position
The default header position when opening a new editor.
- Keep Existing
Uses top for most editor types and the positions saved in the start-up file.
Always positions the header at the top or the bottom of the editor.
- Factor Display Type
How factor value types are displayed in the user interface.
Values are displayed as float numbers between 0.0 and 1.0.
Values are expressed as a percentage between 0 and 100.
When performing certain operations, Blender will open a new window. The behavior of these operations can be configured here.
- Render In
When rendering, the user interface can do any of:
- Keep User Interface
The user interface does not change and the render is computed in the background.
- Maximize Area
A new Image editor is opened as a temporary window in full screen mode.
- Image Editor
The area that is the largest on screen is replaced placed by a temporary Image editor.
- New Window
A new Image editor is opened as a regularly sized temporary window.
- File Browser
When opening files from the computer, the user interface can do any of:
- Maximize Area
A new File Browser editor is opened as a temporary window in full screen mode.
- New Window
A new File Browser editor is opened as a regularly sized temporary window.
The language used for translating the user interface (UI). The list is broken up into categories determining how complete the translations are.
Translates the descriptions when hovering over UI elements.
Translates all labels in menus, buttons, and panels.
- New Data
Translates the names of new data-blocks.
Enable interface text Anti-Aliasing. When disabled, texts are rendered using straight text rendering (filling only absolute pixels).
Adjust font hinting, controls the spacing and crispness of text display.
- Interface Font
Replacement for the default user interface font.
- Mono-space Font
Replacement for the default mono-space interface font (used in the Text editor and Python Console).