Introducción¶
This section describes the various tools for selecting mesh elements.
Ver también
The Selección page contains information about selecting in general.
Modos de selección¶
Referencia
- Modo:
Modo Edición
- Menú:
- Atajo:
1, 2, 3 (Shift Multiple Selection Modes, Ctrl Expand/Contract Selection)
In Edit Mode, there are three different selection modes: Vertex, Edge, and Face. To switch to a different mode, click the button in the 3D Viewport’s header or press the shortcut key.
Selection mode buttons¶
- Vertex 1
In this mode, vertices are shown as points. Unselected vertices are shown in black, selected vertices in orange, and the active vertex in white.
- Edge 2
In this mode, the vertices are not shown. Unselected edges are shown in black, selected edges in yellow, and the active edge in white.
- Face 3
In this mode, selected faces are shaded in orange, and the active face additionally has a white border.
Switching Selection Mode¶
When switching modes in an «ascending» way – from Vertices to Edges or from Edges to Faces – the selected elements from the old mode will only stay selected if they form a complete element in the new mode.
For example, if all four edges of a face are selected, switching from Edges to Faces will keep the face selected. However, any edges that do not form a complete face will be deselected.
When switching in a «descending» way, on the other hand, all elements stay selected. For example, if you selected a face and switch to Edge mode, all four of its edges will be selected.
Modos de selección múltiple¶
It’s possible to enable multiple modes at the same time by holding Shift while switching.
Expandir / contraer la selección¶
When holding Ctrl while switching to a «higher» mode, the selection will be expanded, fully including elements of the new mode that were only partially included before.
Holding Ctrl while switching to a «lower» mode does the opposite: it contracts the selection, deselecting elements in the new mode that have any unselected neighbors.
Rayos X¶
The X-Ray shading mode makes it possible to not just to see occluded geometry, but also select it. As a side effect, it’s no longer possible to select faces by clicking anywhere on their surface; instead, click the selection dot in their center.
Problemas conocidos¶
Mallas densas¶
When selecting a region with Box/Circle/Lasso Select in a dense mesh with X-Ray disabled, not all vertices in the region may get included due to overlapping. Should this happen, please zoom in or enable X-Ray as a workaround.
Enégonos en el modo de selección de Caras¶
N-gon having its selection dot inside another face.¶
The face selection dot in the X-Ray and Wireframe shading modes is simply placed in the center of the face, which may not be on the face’s surface in the case of concave n-gons. This can make it harder to find the dot, especially if another face sits in the cavity.