Introducción

Blender’s physics system allows you to simulate a number of different real-world physical phenomena. You can use these systems to create a variety of static and dynamic effects such as:

  • Pelo, pasto y bandadas

  • Lluvia

  • Humo y polvo

  • Agua

  • Cloth

  • Gelatina

  • etc.

Efectos rápidos

Referencia

Editor:

Vista 3D

Modo:

Modo Objeto

Menú:

Objeto ‣ Efectos rápidos

Sets up a basic simulation scene or effect including the selected objects. The tool will add essential objects like domains or particle systems both with predefined settings, so that there will be instant viewable result.

Pelaje rápido

Agrega una configuración de pelaje a los objetos seleccionados. La configuración de pelaje se basa en Nodos de geometría y está construida con Grupos de nodos de Pelo que vienen con Blender como activos integrados.

Densidad

Surface density of generated hair curves.

Longitud

Length of the generated hair curves.

Radio del pelo

The width of the hair, used for rendering engines.

Porcentaje en vistas

Factor applied on the density for the viewport.

Aplicar curvas de pelo

Applies the modifier that uses the Generate Hair Curves node group.

Noise

Deforms hair curves using a noise texture. See the Hair Curves Noise node group for more information.

Encrespar

Deforms hair curves using a random vector per point to frizz them. See the Frizz Hair Curves node group for more information.