Restricción Limitar distancia

The Limit Distance constraint forces its owner to stay either further from, nearer to, or exactly at a given distance from its target. In other words, the owner’s location is constrained either outside, inside, or at the surface of a sphere centered on its target.

When you specify a (new) target, the Distance value is automatically set to correspond to the distance between the owner and this target.

Importante

Note that if you use such a constraint on a connected bone, it will have no effect, as it is the parent’s tip which controls the position of your owner bone’s root.

Opciones

../../../_images/animation_constraints_transform_limit-distance_panel.png

El panel Limitar distancia.

Destino

Un ID de datos usado para seleccionar el objetivo de la restricción; no será funcional en caso de encontrarse vacío (en color rojo). Ver propiedades comunes de restricciones para más información.

Distancia

This number field sets the limit distance, i.e. the radius of the constraining sphere.

(Restablecer distancia)

Resets the Distance value,so that it corresponds to the actual distance between the owner and its target (i.e. the distance before this constraint is applied).

Limitar a región

Defines how the owner is constrained relative to the spherical boundary, determined by the Distance setting and the target’s origin:

Interior:

Restringirá al propietario para que permanezca dentro de la esfera.

Exterior:

Evitará que el propietario ingrese a la esfera.

En la superficie:

Restringirá al propietario a estar en el radio de la esfera.

Afectar transformaciones

Transform operators will take the constraint into account to immediately restrict the resulting transform property values.

Objetivo / Propietario

Standard conversion between spaces. See common constraint properties for more information.

Influencia

Controla el porcentaje de efecto que la restricción ejercerá sobre el objeto. Ver propiedades comunes de restricciones para más información.

Truco

Evaluating both owner and target in a Custom Space using the root bone or any other suitable parent bone will automatically scale the effective distance with the relevant part of the rig.

Ejemplo