Deslizar bordes

Referencia

Modo:

Modo Edición

Menú:

Borde ‣ Deslizar bordes

Atajo:

G twice

Moves the selected edges across their neighboring faces.

Consejo

Use Seleccionar bucles to quickly select a chain of edges that goes around the mesh.

Uso

Select one or more edges, press G twice, move the mouse, and click LMB to confirm (or RMB to cancel).

By default, the vertices on the selected edges all move by the same percentage towards their neighbor:

../../../../_images/modeling_meshes_editing_edge_edge-slide_before.png

Bordes seleccionados.

../../../../_images/modeling_meshes_editing_edge_edge-slide_after.png

Repositioned edges.

In Even mode, the vertices instead keep the same distance from their neighbor. The red dot indicates which side they look at (i.e. which neighbor they pick):

../../../../_images/modeling_meshes_editing_edge_edge-slide_even.png

Modo Uniforme habilitado.

../../../../_images/modeling_meshes_editing_edge_edge-slide_even-flip.png

Modo Uniforme con Invertir habilitado.

Opciones

While the tool is active, the Factor is shown at the top of the 3D Viewport and the shortcuts are shown in the status bar. After confirming with LMB, the options can still be changed in the Ajustar última operación panel.

Factor

Direction and amount to slide. Values of -1 and 1 move each selected edge fully towards one of its neighbors.

Uniforme E

By default, each vertex is moved by the same percentage along the length of its edge. Use Even to instead move all vertices so they’re at the same absolute distance from a neighboring vertex. (The Factor input is still a relative number, however.)

Opuesto F

Use the other neighboring vertex when Even is active.

Limitar Alt o C

Prevents the edges from moving outside their neighboring faces.

Edición simétrica

Also slide matching edges on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Corregir UV

Corrects the UV coordinates of the moved vertices to avoid texture distortion.

Ver también

Deslizar vértices