Generar curvas de pelo¶
Generates new hair curves on a surface mesh. The curves are generated from scratch at point locations; if creating curves that depend on existing curves is desired, the Interpolar curvas de pelo is a better choice.
Nota
This node/modifier will not function without the Surface geometry/object and Surface UV Map inputs.
Entradas¶
- Superficie
Surface geometry for generation. This input takes priority over the corresponding object input if both are provided.
- Superficie
Surface object for generation (The transforms of this object must match the modifier object).
- Mapa UV de superficie
Surface UV map stored on the mesh used for finding curve attachment locations.
- Posición de reposo de la superficie
Set the surface mesh into its rest position before attachment.
Truco
In a typical hair generation setup, this node or modifier will be combined with the Nodo Deformar curvas sobre superficie. If that operation comes after this one, it makes sense to turn this option on so the position used is the pre-deformed position consistent with the expectations for the deformation’s input.
- Longitud del pelo
Longitud de las curvas de pelo generadas.
- Material del pelo
Material of the generated hair curves.
- Puntos de control
Amount of control points of the generated hair curves.
- Distribución en disco de Poisson
Use poisson disk distribution method to keep a minimum distance. See the Nodo Distribuir puntos en caras for more information.
- Densidad
Densidad superficial de las curvas de pelo generadas.
- Máscara de densidad
Factor applied on the density for curve distribution.
- Texturas de máscara
Discard points based on an mask texture after distribution. The image is sampled with the Surface UV Map input.
Truco
The accuracy of sampling the image doesn’t depend on the density of the surface mesh’s vertices because it is sampled after the curve root points are generated, the accuracy . However, using the Density Mask input instead can give better performance. Using them in combination can give the benefits of both methods.
- Cantidad en vistas
Factor applied on the density for the viewport.
- Semilla
Random seed for the operation.
Propiedades¶
Este nodo no contiene propiedades.
Salidas¶
Geometría
Curvas
- Normal de superficie
Normal direction of the surface mesh at the attachment point.