Fusionar (o Mezclar)

Referencia

Modo:

Modo Edición

Menú:

Malla ‣ Fusionar, Menú contextual ‣ Fusionar

Atajo:

M

Fusionará los vértices seleccionados entre sí. El menú contiene las siguientes opciones:

En el centro

Merge all selected vertices into one vertex placed at their geometric center (i.e. the average of their positions, not their bounding box center).

En el cursor

Merge all selected vertices into one vertex placed at the Cursor 3D.

Colapsar

Merge each island of connected vertices into one vertex placed at the average position.

En el principio

Merge all selected vertices into the one that was selected first. Only available in the Vertex selection mode.

En el final

Merge all selected vertices into the one that was selected last. Only available in the Vertex selection mode.

Por distancia

Merge each cluster of vertices that are closer to each other than a certain distance.

Nota

At First and At Last depend on the selection order which is easily lost (e.g. by changing the selection mode). They should typically be run right after making the selection.

Ver también

The Modificador Fusionar merges vertices by distance non-destructively.

Opciones

Después de la fusión, estas opciones están disponibles en el panel Ajustar última operación:

Tipo

The type of merge to perform.

UV

Corrects the UV coordinates to avoid texture distortion.

Merge By Distance instead has the following options:

Distancia de fusión

Los vértices cuya distancia sea menor que este umbral serán fusionados.

Centroid Merge

Place each new vertex at the average position of the vertices that were merged together. When disabled, the position of the original vertex closest to this average is used.

No seleccionado

Permitirá fusionar los vértices seleccionados con los no seleccionados.

Bordes definidos

If the mesh uses smooth shading and has custom split normals, this option will add edge marks where needed so that sharp edges will remain sharp after merging.