Fusionar (o Mezclar)¶
Referencia
- Modo:
Modo Edición
- Menú:
,
- Atajo:
M
Fusionará los vértices seleccionados entre sí. El menú contiene las siguientes opciones:
- En el centro
Merge all selected vertices into one vertex placed at their geometric center (i.e. the average of their positions, not their bounding box center).
- En el cursor
Merge all selected vertices into one vertex placed at the Cursor 3D.
- Colapsar
Merge each island of connected vertices into one vertex placed at the average position.
- En el principio
Merge all selected vertices into the one that was selected first. Only available in the Vertex selection mode.
- En el final
Merge all selected vertices into the one that was selected last. Only available in the Vertex selection mode.
- Por distancia
Merge each cluster of vertices that are closer to each other than a certain distance.
Nota
At First and At Last depend on the selection order which is easily lost (e.g. by changing the selection mode). They should typically be run right after making the selection.
Ver también
The Modificador Fusionar merges vertices by distance non-destructively.
Opciones¶
Después de la fusión, estas opciones están disponibles en el panel Ajustar última operación:
- Tipo
The type of merge to perform.
- UV
Corrects the UV coordinates to avoid texture distortion.
Merge By Distance instead has the following options:
- Distancia de fusión
Los vértices cuya distancia sea menor que este umbral serán fusionados.
- Centroid Merge
Place each new vertex at the average position of the vertices that were merged together. When disabled, the position of the original vertex closest to this average is used.
- No seleccionado
Permitirá fusionar los vértices seleccionados con los no seleccionados.
- Bordes definidos
If the mesh uses smooth shading and has custom split normals, this option will add edge marks where needed so that sharp edges will remain sharp after merging.