Envolvente convexa¶
Referencia
- Modo:
Modo Edición
- Menú:
Creates a convex hull surrounding the selected vertices. Original edges and faces that lie on this hull may be reused.
This operator can also serve as an alternative for Puentear bucles de bordes.
Input mesh, loose vertices, and Convex Hull result for both.¶
Opciones¶
- Borrar no usado
Eliminará vértices, bordes y caras que se seleccionaron pero no se usaron como parte de la envolvente. Tener en cuenta que los vértices y bordes usados por otros bordes y caras que no formen parte de la selección, no serán eliminados.
- Usar las caras existentes
Where possible, use existing faces that lie on the hull. This allows the hull to contain n-gons rather than just triangles and quads.
- Hacer huecos
Delete edges and faces that were reused. Useful in cases like bridging to delete faces between the existing mesh and the convex hull.
- Unir triángulos
The hull is initially generated using only triangles; this option tries to join them into quads. Has all the same properties as the Triángulos a cudriláteros operator (angle limit, compare UVs, etc.).
- Ángulo máx. caras, Ángulo máx. forma, Comparar