Puentear bucles de bordes¶
Referencia
- Modo:
Modo Edición
- Menú:
Deletes any selected faces, then creates new faces between two or more selected edge loops.
Nota
In Blender terminology, an edge loop is any chain of connected edges – it doesn’t have to be a closed loop. See Seleccionar bucles.
Opciones¶
- Conectar bucles
- Bucle abierto
The last edge loop is not connected back to the first.
- Bucle cerrado
The last edge loop is connected back to the first.
- Pares de bucles
The first edge loop is connected to the second, the third to the fourth, and so on.
- Fusionar (o Mezclar)
Instead of creating faces, merges all the edge loops (or each pair of edge loops if Loop Pairs is selected) into a single edge loop.
- Factor de fusión
When set to 0, the loops are merged into the first loop. When set to 1, they’re merged into the last. Other values result in interpolation.
- Torsionar
Offsets the choice of target vertex which each source vertex is connected to. This makes the generated tube twist along its axis.
- Cantidad de cortes
The number of intermediate edge loops to create between each pair of existing edge loops.
- Interpolación
How to calculate the new edge loops when Number of Cuts is greater than zero.
- Lineal
Create the new edge loops in a straight line.
- Fundir trayectoria
Create the new edge loops along a Bézier spline, disregarding any neighboring surfaces.
- Fundir superficie
Create the new edge loop vertices along Bézier splines, taking into account the normals of neighboring surfaces.
- Suavizado
Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.
- Factor del perfil
Strength factor for the Profile Shape. A negative value will shrink each tube segment in the middle, while a positive value will inflate it.
- Forma del perfil
How to vary the thickness of each tube segment from one original edge loop to the next. See the Proportional Editing page for a description of each option.
Ejemplos¶
Puenteo de dos bucles de bordes con la misma cantidad de vértices:
Puenteo de dos bucles de bordes con distinta cantidad de vértices:
Cutting holes in surfaces and connecting them:
Connecting a series of loops in one go:
Using Blend Surface interpolation to connect textured surfaces:
Ver también