Puentear bucles de bordes

Referencia

Modo:

Modo Edición

Menú:

Borde ‣ Puentear bucles de bordes

Deletes any selected faces, then creates new faces between two or more selected edge loops.

Nota

In Blender terminology, an edge loop is any chain of connected edges – it doesn’t have to be a closed loop. See Seleccionar bucles.

Opciones

Conectar bucles
Bucle abierto

The last edge loop is not connected back to the first.

Bucle cerrado

The last edge loop is connected back to the first.

Pares de bucles

The first edge loop is connected to the second, the third to the fourth, and so on.

Fusionar (o Mezclar)

Instead of creating faces, merges all the edge loops (or each pair of edge loops if Loop Pairs is selected) into a single edge loop.

Factor de fusión

When set to 0, the loops are merged into the first loop. When set to 1, they’re merged into the last. Other values result in interpolation.

Torsionar

Offsets the choice of target vertex which each source vertex is connected to. This makes the generated tube twist along its axis.

Cantidad de cortes

The number of intermediate edge loops to create between each pair of existing edge loops.

Interpolación

How to calculate the new edge loops when Number of Cuts is greater than zero.

Lineal

Create the new edge loops in a straight line.

Fundir trayectoria

Create the new edge loops along a Bézier spline, disregarding any neighboring surfaces.

Fundir superficie

Create the new edge loop vertices along Bézier splines, taking into account the normals of neighboring surfaces.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-before.png

Antes de puentear

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-linear.png

Lineal

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-path.png

Fundir trayectoria

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-surface.png

Fundir superficie

Suavizado

Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.

Factor del perfil

Strength factor for the Profile Shape. A negative value will shrink each tube segment in the middle, while a positive value will inflate it.

Forma del perfil

How to vary the thickness of each tube segment from one original edge loop to the next. See the Proportional Editing page for a description of each option.

Ejemplos

Puenteo de dos bucles de bordes con la misma cantidad de vértices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-before.png

Entrada.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-after.png

Resultado del puenteo.

Puenteo de dos bucles de bordes con distinta cantidad de vértices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-before.png

Entrada.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-after.png

Resultado del puenteo.

Cutting holes in surfaces and connecting them:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-before.png

Entrada.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-after.png

Resultado del puenteo.

Connecting a series of loops in one go:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-before.png

Entrada.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-after.png

Resultado del puenteo.

Using Blend Surface interpolation to connect textured surfaces:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-before.png

Entrada.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-after.png

Resultado del puenteo.