Máscara

This page details the mask related shortcut operators and menu operators in sculpt mode. Other related information to masks can also be found at the bottom of the page.

Referencia

Modo:

Modo Esculpido

Menú:

Máscara

Atajo:

A

Masks can be edited across all visible faces. Using A opens a pie menu to choose the most common operations.

Invertir máscara

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Invertir máscara

Atajo:

A, Ctrl-I

Inverts the visible mask. This is often useful when the masked vertices are the surfaces you want to sculpt/paint. In that case create a mask and then invert it.

Rellenar máscara

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Rellenar máscara

Fully masks the visible geometry. Alternatively it is common to clear and then invert a mask via A to achieve the same effect.

Eliminar máscara

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Eliminar máscara

Atajo:

A, Alt-M

Removes the mask on all visible vertices. To completely remove the mask data, see Clear Sculpt-Mask Data.

Enmascarar (Marco)

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Enmascarar (Marco)

Atajo:

B

Works like the Box Mask tool, it creates a rectangular mask region. Hold Shift or press MMB to clear the mask of the selected region.

Enmascarar (Lazo)

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Enmascarar (Lazo)

Atajo:

Ctrl-RMB

Can be used to create a free-form mask, similar to the Lasso Mask tool. This is very commonly used.

Truco

To clear the mask of areas with the Lasso Mask, first invert the mask, use Lasso Mask, and then invert the mask back.

Filtros de máscaras

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Suavizar/Definir máscara, Expandir/Contraer máscara, Aumentar/Disminuir contraste

Atajo:

A

Similarly to other Filter Tools, mask filters are operations that are applied to the whole mask.

Tipo
Suavizar/Definir máscara

Changes the sharpness of the mask edge. Using this can be faster and more consistent than smoothing the mask with the Mask brush.

Expandir/Contraer máscara

Further grow or shrink the mask along the surface of the mesh.

Aumentar/Disminuir contraste

Changes the contrast of the mask.

In the Adjust Last Operation panel there are further options to add iterations for a stronger effect.

Iteraciones

The number of times the filter is applied.

Iteraciones automáticas

Use an automatic number of iterations based on the number of vertices of the sculpt. Disable this option to set the Iterations manually.

Truco

An alternative to Iterations is to use Repeat Last via the shortcut Shift-R.

Expandir máscara

Nota

More info on Mask Expand along Topology at the Expand page.

Extraer máscara

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Extraer máscara

Creates a duplicate mesh object based on masked geometry. The extracted geometry is also further processed by default for a cleaner result.

Umbral

Minimum mask value to consider the vertex valid to extract a face from the original mesh.

Agregar bucle limítrofe

Creates and extra boundary loop on the edges of the geometry, making it easier smooth the boundaries and apply additional modifiers.

Iteraciones de suavizado

Smooth iterations applied to the extracted mesh.

Proyectar sobre esculpido

Project the extracted mesh on to the original sculpt object.

Extraer como un sólido

Adds a Solidify Modifier to the newly created mesh object.

Rebanar máscara

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Rebanar máscara

Removes the masked vertices from the mesh.

Umbral

Minimum mask value to consider the vertex valid to extract a face from the original mesh.

Rellenar huecos

Fills concave holes with geometry that might have resulted from the Mask Slice operation.

Truco

If nothing is masked, this operation can be used to just fill all holes. Especially when using Trim Tools tools and the Voxel Remesher

Rebanar a nuevo objeto

Create a new object from the masked geometry.

Máscara desde cavidades

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Máscara desde cavidades

Generates a mask based on the cavity of the surface. The settings of the operation can be changed in the Adjust Last Operation panel.

Modo

Choose how the newly created mask is mixed with the existing one. By default it will replace the old mask via «Mix».

Factor de mezcla

The factor of the mix effect. Choose how strong the new mask is applied on the existing one.

Opciones de Autoenmascarar

Se aplicarán las mismas opciones que para Autoenmascarar.

Factor

Igual que Autoenmascarar.

Desenfoque

Igual que Autoenmascarar.

Invertir

Igual que Autoenmascarar.

Curva personalizada

Igual que Autoenmascarar.

Máscara desde límites de malla

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Máscara desde límites de malla

Generates a mask based on the topological islands of the mesh. The settings of the operation can be changed in the Adjust Last Operation panel.

Modo

Choose how the newly created mask is mixed with the existing one. By default it will replace the old mask via «Mix».

Factor de mezcla

The factor of the mix effect. Choose how strong the new mask is applied on the existing one.

Opciones de Autoenmascarar

Se aplicarán las mismas opciones que para Autoenmascarar.

Intervalos de propagación

Igual que Autoenmascarar.

Máscara desde límites de conjuntos de caras

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Máscara desde límites de conjuntos de caras

Generates a mask based on the face set islands of the mesh. The settings of the operation can be changed in the Adjust Last Operation panel.

Modo

Choose how the newly created mask is mixed with the existing one. By default it will replace the old mask via «Mix».

Factor de mezcla

The factor of the mix effect. Choose how strong the new mask is applied on the existing one.

Opciones de Autoenmascarar

Se aplicarán las mismas opciones que para Autoenmascarar.

Intervalos de propagación

Igual que Autoenmascarar.

Máscara aleatoria

Referencia

Modo:

Modo Esculpido

Menú:

Máscara ‣ Máscara aleatoria

Generates a mask with random values for the entire object based on different mesh data.

Por vértice

Assigns a random mask value for each vertex.

Por conjunto de caras

Assigns a random mask value for each Face Set.

Por parte suelta

Assigns a random mask value for each disjoint part of the mesh.

Configuración de visualización

Referencia

Modo:

Modo Esculpido

Panel emergente:

Sobreimpresos modo Esculpido ‣ Máscara

The mask display can be toggled as a viewport overlay. In the overlay popover, the opacity of the mask overlay can be adjusted to make it more or less visible on the mesh.

Eliminar máscara de esculpido

Referencia

Modo:

Modos Objeto y Edición

Menú:

Propiedades ‣ Datos ‣ Datos de geometría ‣ Eliminar máscara de esculpido

Completely frees the mask data layer from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.