Nodo de textura Gradiente

El nodo de textura Gradiente.

The Gradient Texture node generates interpolated color and intensity values based on the input vector.

Entradas

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Propiedades

Tipo

Controls the type of gradient generated.

Lineal:

Directly outputs the input X coordinate.

Cuadrático:

Interpolates the input X coordinate quadratically.

Aceleración:

Uses a combination of quadratic and linear interpolation to generate a smooth gradient from the input X coordinate.

Diagonal:

Averages the input X and Y coordinates.

Spherical:

Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).

Quadratic Sphere:

The same as Spherical, except interpolated quadratically.

Radial:

Outputs a value based on the angle of the input around the Z axis.

Salidas

Color

Texture color output.

Factor

Texture intensity output.

Ejemplos

../../../_images/render_shader-nodes_textures_gradient_example.jpg

Gradient texture using object coordinates.