Gradient Texture Node

../../../_images/render_shader-nodes_textures_gradient_node.png

Gradient Texture Node.

The Gradient Texture node generates interpolated color and intensity values based on the input vector.

Entradas

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Properties

Type (Tipo)

Controls the type of gradient generated.

Linear (Lineal)

Directly outputs the input X coordinate.

Quadratic

Interpolates the input X coordinate quadratically.

Easing

Uses a combination of quadratic and linear interpolation to generate a smooth gradient from the input X coordinate.

Diagonal

Averages the input X and Y coordinates.

Spherical

Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).

Quadratic Sphere

The same as Spherical, except interpolated quadratically.

Radial

Outputs a value based on the angle of the input around the Z axis.

Salidas

Color

Texture color output.

Factor

Texture intensity output.

Ejemplos

../../../_images/render_shader-nodes_textures_gradient_example.jpg

Gradient texture using object coordinates.