Grease Pencil Material Properties¶
Contenedores de materiales¶
Next to the material name there are three icons buttons that control common properties of the material:
- / (Show/Hide in Ghosts)
Toggle the use of the material for Onion Skinning.
- / (Hide/Show Material)
Toggle whether the active material is the only one that can be edited and is visible.
- / (Lock/Unlock Material)
Toggle whether the active material is the only one that can be edited.
Especiales¶
- Show All
Turns on the visibility of every material in the list.
- Hide Others
Turns off the visibility of every material in the list except the active one.
- Bloquear todo
Bloqueará la edición de todos los materiales de la lista.
- Desbloquear todo
Desbloqueará la edición de todos los materiales de la lista.
- Bloquear no seleccionados
Locks all materials not used in the selected strokes.
- Bloquear no usados
Locks and hides all unused materials.
- Copiar material a seleccionados
Copia el material activo al objeto de Grease Pencil seleccionado.
- Copiar todos los materiales a seleccionados
Copia todos los materiales al objeto de Grease Pencil seleccionado.
- Eliminar contenedores no usados
Eliminará todos los materiales no usados.
Superficie¶
Trazo¶
When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.
- Tipo de línea
Defines how to display or distribute the output material over the stroke.
- Línea:
Connects every points in the strokes showing a continuous line.
- Puntos:
Use a disk shape at each point in the stroke. The dots are not connected.
- Cuadrados:
Use a square shape at each point in the stroke. The squares are not connected.
- Style
The type of the material.
- Sólido:
Use a solid color.
- Textura:
Use an image texture.
- Imagen
The image data-block used as an image source.
- Fundido
Texture and Base Color mixing amount.
- Factor UV
The image size along the stroke.
- Color Base
The base color of the stroke.
- Hueco
Removes the color from strokes underneath the current by using it as a mask.
- Alineación
Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.
- Ruta:
Aligns to the drawing path and the object’s rotation.
- Objeto:
Aligns to the object’s rotation; ignoring the drawing path.
- Fijo:
Aligns to the screen space; ignoring the drawing path and the object’s rotation.
- Rotación
Rotates the points of Dot and Square strokes.
Nota
The Rotation option is limited to a range of -90 to 90 degrees.
- Self Overlap
Disables stencil and overlap self-intersections with alpha materials.
Rellenar (o Relleno)¶
When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.
- Style
The type of material.
- Sólido:
Use solid color.
- Gradiente:
Use a color gradient.
- Tipo de gradiente
- Lineal:
Mix the colors along a single axis.
- Radial:
Mix the colors radiating from a center point.
- Textura:
Use an image texture.
- Imagen
The image data-block used as an image source.
- Color Base
The base color of the fill.
- Color secundario Gradiente
The secondary color.
- Hueco
Removes the color from strokes underneath the current by using it as a mask.
- Fundido Gradiente / Textura
The amount that the Secondary Color (for Gradient Style) or image texture (for Texture Style) Mixxes with the Base Color.
- Invertir colores Gradiente
Flips the gradient, inverting the Base Color and Secondary Color.
- Posición X, Y Gradiente / Textura
Shifts the position of gradient or image texture.
- Rotación Gradiente / Textura
Rotates the gradient or image texture.
- Escala X, Y Gradiente / Textura
Scales the gradient or image texture.
- Recortar imagen Textura
When enabled, show one image instance only (do not repeat).
Opciones¶
- Identificador en pasada
Este identificador podrá ser usado con algunos modificadores para restringir cambios sólo a un cierto material. Ver Modificadores para más información.