Propiedades

Superficie

../../_images/grease-pencil_materials_properties_panel.png

Shader panel with only Stroke component activated.

Trazo

When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.

Line Type

Defines how to display or distribute the output material over the stroke.

Line:

Connects every points in the strokes showing a continuous line.

Dots:

Use a disk shape at each point in the stroke. The dots are not connected.

Squares:

Use a square shape at each point in the stroke. The squares are not connected.

Style

The type of the material.

Sólido:

Use a solid color.

Color Base

The base color of the stroke.

Textura:

Use an image texture.

Color Base

The base color of the stroke.

Imagen

The image data-block used as an image source.

Fundido

Texture and Base Color mixing amount.

UV Factor

The image size along the stroke.

Hueco

Removes the color from strokes underneath the current by using it as a mask.

Alineación

Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.

Ruta:

Aligns to the drawing path and the object’s rotation.

Objeto:

Aligns to the object’s rotation; ignoring the drawing path.

Fijo:

Aligns to the screen space; ignoring the drawing path and the object’s rotation.

Rotación

Rotates the points of Dot and Square strokes.

Nota

The Rotation option is limited to a range of -90 to 90 degrees.

Self Overlap

Disables stencil and overlap self-intersections with alpha materials.

Samples of different material strokes mode types and styles.
../../_images/grease-pencil_materials_properties_stroke-solid-line.png

Mode Type: Line, Style: Solid.

../../_images/grease-pencil_materials_properties_stroke-texture-line.png

Mode Type: Line, Style: Texture.

../../_images/grease-pencil_materials_properties_stroke-solid-dot.png

Mode Type: Dot, Style: Solid.

../../_images/grease-pencil_materials_properties_stroke-texture-dot.png

Mode Type: Dot, Style: Texture.

Rellenar

When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.

Style

The type of material.

Sólido

Use solid color.

Color Base

The base color of the fill.

Gradient

Use a color gradient.

Gradient Type
Lineal

Mix the colors along a single axis.

Radial

Mix the colors radiating from a center point.

Color Base

El color primario.

Color Secundario

The secondary color.

Fundido

Base Color and Secondary Color mixing amount.

Flip Colors

Flips the gradient, inverting the Base Color and Secondary Color.

Posición

Shifts the gradient position.

X, Y

Rotación

Rotates the gradient.

Escala

Scales the gradient.

X, Y

Textura

Use an image texture.

Color Base

The base color of the fill.

Imagen

The image data-block used as an image source.

Fundido

Texture and Base Color mixing amount.

Posición

Shifts the image position.

X, Y

Rotación

Rotates the image.

Escala

Scales the image.

X, Y

Clip Image

When enabled, show one image instance only (do not repeat).

Hueco

Removes the color from strokes underneath the current by using it as a mask.

Samples of different material fill styles.
../../_images/grease-pencil_materials_properties_fill-solid.png

Style: Solid.

../../_images/grease-pencil_materials_properties_fill-gradient.png

Style: Gradient (Linear).

../../_images/grease-pencil_materials_properties_fill-gradient-radial.png

Style: Gradient (Radial).

../../_images/grease-pencil_materials_properties_fill-texture.png

Style: Texture.

Configuración

Identificador en Pasada

This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.