Modificador Volumen a malla#

This modifier is the inverse of the Mesh to Volume modifier. It takes an existing volume object and converts one of its grids to a mesh. Only scalar grids (such as the density grid) can be converted.


To copy and move the generated mesh separately from the volume object, use a collection instance.



El modificador Volumen a malla.#


The source volume object.


El nombre de la cuadrícula que será convertida. Tiene que tratarse de una cuadrícula con valores escalares.

Modo de resolución

Mode for how the resolution of the final mesh is controlled.


This makes the resolution dependent on the resolution of the grid that is converted. Higher resolution grids result in a higher resolution mesh. In many cases, that is the most efficient mode.

Cantidad de Vóxeles

Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.

Tamaño de Vóxeles

Use a fixed resolution that does not change when the volume changes.


Voxels with a larger value are considered to be inside the mesh and all other voxels outside. The mesh will be generated on the boundary of inside and outside voxels. This is sometimes also called the «iso value».


This is similar to decimating the final to reduce resolution where it is not needed.

Sombreado suave

Enables smooth shading on the generated mesh.



Converting a cloud-shaped volume to a mesh.#