Marcadores¶
Los marcadores son usados para indicar fotogramas importantes o eventos significativos dentro de una animación. Por ejemplo, podrían indicar el comienzo de la animación de un personaje, que la cámara cambiara de posición o que una puerta se abriera. Será posible dar nombre a cada marcador, como forma de identificarlos más fácilmente y denotar su propósito rápidamente. Éstos se encuentran disponibles en muchos de los editores de Blender.
Nota
A diferencia de los fotogramas clave, los marcadores deberán ser posicionados en fotogramas enteros, es decir, no será posible colocar un marcador en el fotograma 2.5.
Los marcadores podrán ser creados y editados en los siguientes editores:
Nota
Un marcador creado en cualquiera de estos editores también aparecerá en todos los demás editores que lo soporten.
Tipos¶
Besides standard markers, pose markers are another type of markers, which are specific to armatures and shape keys. They are used to denote poses in the Action Editor mode and Shape Keys Editor of Dope Sheet.
Visualización¶
In the supported editors, if at least one is created, markers are visualized in a separate row at their bottom. This area can be disabled per editor via the
menu option.Nota
While the markers area is disabled, markers operators are not available in that editor, and in the header the Marker menu is hidden.
Estándar¶
Regular markers are shown as small white triangles, empty if unselected or filled if selected, and with a dashed line that covers the editor height at the corresponding frame. If they have a name, this is shown to their right in white.
Vista 3D¶
The 3D Viewport does not allow you to create, edit or remove markers, but it shows their name in the Object Info in the upper left corner, when on their frame.
Marcadores de pose¶
Pose markers show a diamond-shaped icon in the Dope Sheet. In the NLA editor pose markers are shown as a red dashed line inside the relative action strip.
Agregar marcador¶
Referencia
- Modo:
Todos los modos
- Menú:
- Atajo:
M
The simplest way to add a marker is to move to the frame where you would like it to appear, and press M.
Consejo
Markers can also be added during playback.
Marcadores de pose¶
If Show Pose Markers is checked, a pose marker and a new pose in the Old Pose Library are added.
Selección¶
Referencia
- Modo:
Todos los modos
- Atajo:
LMB
Click LMB on the marker’s triangle to select it. Use Shift-LMB to select multiple markers.
In the Graph Editor, Dope Sheet, NLA Editor, Timeline, and Video Sequence Editor, you can also select all markers with A while hovering the mouse over the marker row, and apply selection tools on them like Box Select, etc. (as usual, LMB to select, RMB to deselect). The corresponding options are found in the Select menu of these editors.
Edición¶
Duplicar marcador¶
Referencia
- Modo:
Todos los modos
- Menú:
- Atajo:
Mayús-D
You can duplicate the selected markers by pressing Shift-D. Once duplicated, the new ones are automatically placed in select mode, so you can move them to the desired location.
Nota
Note that unlike most other duplications in Blender,
the names of the duplicated markers are not altered at all
(no .001
numeric counter append).
Duplicar marcador a escena¶
Referencia
- Modo:
Todos los modos
- Menú:
Duplica los marcadores seleccionados a otra escena.
Borrar marcador¶
Referencia
- Modo:
Todos los modos
- Menú:
- Atajo:
X
To delete the selected markers simply press X, and confirm the pop-up message with LMB.
Renombrar marcador¶
Referencia
- Modo:
Todos los modos
- Menú:
- Atajo:
F2
Having dozens of markers scattered throughout your scene’s time will not help you much unless you know what they stand for. You can name a marker by selecting it, pressing F2, typing the name, and press Return
Mover marcador¶
Referencia
- Modo:
Todos los modos
- Menú:
- Atajo:
G
Once you have one or more markers selected, press G, while hovering with the mouse over the marker bar, to move them, and confirm the move with LMB or Return (as usual, cancel the move with RMB, or Esc). Or drag them with the LMB.
By default, you move the markers in one-frame steps, but if you hold Ctrl, the markers will move in steps corresponding to 1 second (according to the scene’s FPS).
Seleccionar¶
Referencia
- Modo:
Todos los modos
- Menú:
Convenient operators for selecting Marks; see Selección for more information on selecting Markers.
- Todos A
Selects all Markers.
- Ninguno Ctrl-A
Deselects any already selected Markers.
- Invertir Ctrl-I
Select all unselected Markers and deselects all selected Markers.
- Antes del fotograma actual
Selects all Markers to the left of the current frame and the Marker on the current frame if it exists.
- Después del fotograma actual
Selects all Markers to the Right of the current frame and the Marker on the current frame if it exists.
Mostrar marcadores de pose¶
Referencia
- Editor:
Planilla de tiempos
- Modo:
En modos Editor de acciones o Editor de Formas clave
- Menú:
Shows markers belonging to the active action instead of scene markers.
Hacer marcadores locales¶
Referencia
- Modo:
Todos los modos
- Menú:
It is possible to convert standard markers into pose markers with
. Note that the original marker will be gone. If you want to keep it, make a duplicate before you convert.Saltar al marcador anterior/siguiente¶
Referencia
- Modo:
Todos los modos
- Menú:
Moverá el cursor de tiempo al marcador anterior/siguiente, con respecto al fotograma actual.
Enlazar cámara a marcadores¶
Referencia
- Editor:
Línea de tiempo
- Menú:
- Atajo:
Ctrl-B
Bind Camera to Markers is a special operator only available in the Timeline. The operator allows markers to be used to set the active object as the active camera.
To use this operator, select the object to become the active camera and select a marker to bind the active camera to. If no marker is selected when the operator is applied, a marker will be added. When an object is bound to a marker, the marker will be renamed to the name of the active object. These markers also have a camera icon next to the left of the name to easily distinguish them from other informative markers.
These markers can be moved to change the frame at which the active camera is changed to the object the marker is bound to.