Nodo Booleana (malla)

El nodo Booleana (malla).

The Mesh Boolean Node allows you to cut, subtract, and join the geometry of two inputs. This node offers the same operations as the Boolean modifier.

Entradas

Malla 1/2

Entrada estándar de geometría.

Intersección propia

Correctly calculates cases when one or both operands have self-intersections. This involves more calculations making the node slower.

Tolerancia a huecos

Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the solver demonstrates errors with non-manifold geometry.

Propiedades

Operación
Intersección:

Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.

Unión:

The two input meshes are joined, then any interior elements are removed.

Diferencia:

Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).

Método de resolución

Algoritmo utilizado para calcular las intersecciones booleanas.

Decimal:

Utiliza un solucionador matemáticamente simple que ofrece el mejor rendimiento; sin embargo, este solucionador carece de compatibilidad con la geometría superpuesta.

Exacto:

Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Float Solver.

Salida

Malla

Salida estándar de geometría.

Bordes intersectados método Exacto

A boolean attribute field with a selection of the edges that were created where the two inputs meet.