Nodo Booleana (malla)¶
The Mesh Boolean Node allows you to cut, subtract, and join the geometry of two inputs. This node offers the same operations as the Boolean modifier.
Entradas¶
- Malla 1/2
Entrada estándar de geometría.
- Intersección propia
Correctly calculates cases when one or both operands have self-intersections. This involves more calculations making the node slower.
- Tolerancia a huecos
Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the solver demonstrates errors with non-manifold geometry.
Propiedades¶
- Operación
- Intersección:
Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.
- Unión:
The two input meshes are joined, then any interior elements are removed.
- Diferencia:
Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).
- Método de resolución
Algoritmo utilizado para calcular las intersecciones booleanas.
- Decimal:
Utiliza un solucionador matemáticamente simple que ofrece el mejor rendimiento; sin embargo, este solucionador carece de compatibilidad con la geometría superpuesta.
- Exacto:
Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Float Solver.
Salida¶
- Malla
Salida estándar de geometría.
- Bordes intersectados método Exacto
A boolean attribute field with a selection of the edges that were created where the two inputs meet.