macOS – Otras GPU

Blender utiliza OpenGL para la visualización de la Vista 3D y de su interfaz de usuario. La unidad de procesamiento gráfico (GPU) y su controlador tendrán un gran impacto en el comportamiento y el rendimiento de Blender.

Esta sección lista posibles soluciones para defectos con la tarjeta gráfica, problemas con EEVEE y Cycles, así como cierres inesperados relacionados con la GPU.

Controladores

Actualizar a los últimos controladores gráficos a menudo resolverá muchos problemas. Los controladores más nuevos corrigen errores que ayudan a que Blender funcione correctamente.

On macOS, graphics drivers are built into the operating system and the only way to get newer drivers is to upgrade macOS as a whole to the latest version.

Problemas comunes

Error de controlador gráfico no soportado

This means your graphics card and driver do not have the minimum required OpenGL 3.3 version needed by Blender.

Installing the latest version of the correct driver can help upgrade the OpenGL version, though some graphics cards are simply too old to run the latest Blender. In such cases, using Blender 2.79 or earlier is the only option. Starting with Blender 2.8 (which added EEVEE), there is less support for older graphics hardware.

Cierre inesperado al iniciar

Try running Blender from the command line, to see if any helpful error messages are printed.

On Windows, graphics drivers can sometimes get corrupted or incorrectly replaced by Windows Update. In this case, it can help to uninstall all graphics drivers (there may be multiple sets installed from Intel, AMD and NVIDIA) and perform a clean installation with drivers from the manufacturer’s website.

Bajo rendimiento

  • Update your graphics drivers (see above).

  • On laptops, make sure you are using a dedicated GPU (see above).

  • Try lowering quality settings in Preferences ‣ System ‣ Memory & Limits.

  • Try undoing settings in your graphics drivers, if you made any changes there.

Errores de procesamiento

Ver las documentaciones de EEVEE y Cycles respectivamente.

Selección errónea en la Vista 3D

See Invalid Selection, Disable Anti-Aliasing.

Máquinas virtuales

Es conocido que al correr Blender dentro de una máquina virtual se producen problemas al momento de invocar operaciones de dibujo de OpenGL, que son redirigidas hacia el sistema operativo anfitrión.

Para resolver esto, configurar el sistema para usar una pasarela PCI.

Some VM hosts may require turning on GPU paravirtualization. Some GPU vendors restrict this function to higher-priced cards or models.

Información

To find out which graphics card and driver Blender is using, use Help ‣ Save System Info inside Blender. The OpenGL section will have information about your graphics card, vendor and driver version.