Limpiar

These operators can automatically clean up certain types of messy geometry.

Borrar sueltos

Referencia

Modo:

Modo Edición

Menú:

Malla ‣ Limpiar ‣ Borrar sueltos

Eliminará los vértices, bordes y opcionalmente caras seleccionadas que no estén conectados a nada.

Diezmar geometría

Referencia

Modo:

Modo Edición

Menú:

Malla ‣ Limpiar ‣ Diezmar geometría

Reduces the face count of the selected geometry while minimizing shape changes.

Proporción

The target triangle count ratio. For example, enter 0.4 to keep collapsing edges until the triangle count is 40% of the original.

Grupo de vértices

Use the active vertex group when choosing which edges to collapse. The higher the vertex weights for an edge, the more likely it is to be chosen, even taking priority over «better» (shorter) candidates.

Influencia

Factor by which to multiply the vertex weights.

Invertir

Inverts the vertex weights, making edges with lower weights get collapsed first.

Simetría

Mantiene la simetría en cada eje X, Y, o Z.

Ver también

The Modificador Diezmar in Collapse mode performs the same operation non-destructively.

Disolver malformaciones

Referencia

Modo:

Modo Edición

Menú:

Malla ‣ Limpiar ‣ Disolver malformaciones

Collapses any selected edges that are shorter than a certain length. This also results in the removal of small faces.

If two vertices are near to each other but are not connected by an edge, they will not be merged; you can use Fusionar por distancia for that.

Distancia de fusión

Edges shorter than this length will be collapsed.

Disolver limitado

Referencia

Modo:

Modo Edición

Menú:

Mesh ‣ Clean up ‣ Limited Dissolve

See Disolver limitado.

Aplanar caras

Referencia

Modo:

Modo Edición

Menú:

Malla ‣ Limpiar ‣ Aplanar caras

Flattens the selected faces.

Factor

The flattening strength for each iteration. Note that even a value of 1 may not be enough to get faces perfectly flat; you can increase the Iterations in that case.

Iteraciones

Número de veces a repetir la operación.

Dividir caras no planas

Referencia

Modo:

Modo Edición

Menú:

Malla ‣ Limpiar ‣ Dividir caras no planas

Splits any selected faces that are bent beyond a given limit.

Ángulo máximo

Faces that are bent by more than this angle will be split.

Consejo

You can use Rotar borde if you’d rather have certain newly created edges point in a different direction.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-non-planar-before.png

Malla original.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-non-planar-after.png

Resultado de dividir caras no planas.

Dividir caras cóncavas

Referencia

Modo:

Modo Edición

Menú:

Maya ‣ Limpiar ‣ Dividir caras cóncavas

Splits any selected concave faces so that only convex ones remain.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-concave-before.png

Malla original.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-concave-after.png

Resultado de dividir caras cóncavas.

Fusionar por distancia

Referencia

Modo:

Modo Edición

Menú:

Mesh ‣ Clean up ‣ Merge by Distance

Merges the selected vertices that are closer to each other than a certain distance.

Distancia de fusión

Vertices closer than this distance will be merged.

No seleccionado

Allow merging selected vertices with unselected ones.

Bordes definidos

Mark edges as sharp if they have split custom normals.

Ver también

The Modificador Fusionar performs this operation non-destructively.

Rellenar huecos

Referencia

Modo:

Modo Edición

Menú:

Malla ‣ Limpiar ‣ Rellenar huecos

Fills each hole in the selected geometry with a face.

Sides

The maximum number of sides: if a hole has more edges than this number, it will not be filled. You can set this limit to 0 to fill all holes.

Ver también

If you have a large hole with many edges, Rellenar con cuadrícula may be a better option.