Menú Bloque de Datos

Lets you select a Data-Block (such as a material) in order to link it to something else (such as an object).

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Un menú de bloque de datos con un campo de búsqueda.

Tipo

Shows an icon indicating the data-block type. Clicking the image or the down arrow opens the popup menu. Dragging the image lets you apply the data-block to something else (for example, you can drag a material onto an object in the 3D Viewport, or onto a Identificador de Datos field).

Lista

Una lista de bloques de datos disponibles en el fichero-blend actual o un enlace para seleccionar un elemento. El menú podría mostrar además una previsualización de los elementos y un campo de búsqueda para localizar el elemento en la lista por nombre.

Nombre

Displays, and allows editing of, the name of the selected data-block. If a name is already in use by a different data-block, Blender will append a number like «.001».

Número de Usuario

Displays the number of users of the data (if there’s more than one user). Clicking it will create a single-user copy.

As an example, if three separate objects referenced the same material, the material’s user count would be 3. Changing the material would affect all three objects. If you now selected an object and clicked the user count, the object would receive its very own copy of the material, which can be modified independently of the original that’s still used by the other two.

Usuario Ficticio (icono del escudo)

If a data-block has no real users, it’ll normally be cleaned up (deleted) when saving the blend-file. To prevent this, you can give it a fake user; that way, it’s guaranteed to «survive.» Data-blocks with a fake user have an «F» prefix in the dropdown list.

The Outliner can show an overview of all data-blocks without real users in the blend-file. Simply change its Display Mode to Orphan Data.

Nuevo/Añadir (icono de ficheros)

Creates a new data-block (or duplicates the current one) and selects it.

Abrir Fichero (icono de carpeta)

Opens the File Browser, for importing an image for example.

Desempacar Fichero (icono de papelera)

Unpack the file packed into the current blend-file to an external one.

Desvincular Bloque de Datos X

Borra el enlace. Mayús-LMB para configurar los usuarios a cero, lo que permite que los datos se eliminen por completo del archivo-blend.

En ocasiones hay una lista de bloques de datos aplicados (como una lista de materiales usados en el objeto).

Ver también

Los bloques de datos se analizan con más detalle en el capítulo de Datos del Sistema.

Previsualización

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A Data-Block menu with preview.

Some data-block menus have large preview images in their dropdown instead of just icons and names.

Identificador de Datos

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Un campo Identificador de Datos.

A Data ID field is similar to a Data Block Menu, but is only for selecting (and not for other features like creating new data or managing users).

It can show the following elements:

Tipo

El icono a la izquierda especifica el tipo de bloque de datos aceptado.

Nombre

The text field functions as a search field by matching elements in the list. Press Tab to auto-complete names up to the level where a match is found. If more than one match exists, you have to continue typing. If you type an invalid name, the value will remain unchanged.

Lista

Le permite seleccionar directamente el bloque de datos.

Cuentagotas

En algunos Identificadores de Datos hay un Cuentagotas disponible a través del icono de la pipeta en el lado derecho.

Eliminar X

Click the X button on the right to clear the reference.

Sub Identificadores

Tipos de Identificadores relacionados pueden estar disponibles para seleccionar una propiedad o un objeto secundario, según el tipo de objeto.

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Ejemplo de Sub Identificador.

Grupo de Vértices

If the selected object in the Target field is a mesh or a lattice, an additional field is displayed where a vertex group can be selected.

Hueso

If the selected object in the Target field is an armature, an additional field is displayed where a bone can be selected.

Cabeza/Cola

Once a bone is selected, a numeric field becomes available for specifying a point on the bone. A value of 0 corresponds to the bone’s head, while a value of 1 corresponds to its tail. Any values between these will result in linear interpolation (so a value of 0.5 matches the bone’s center).

Uso de la Forma de un Hueso Flexible (B-Bone)

If the bone is a bendy bone, clicking on this button will make the point follow the curvature of the B-spline between head and tail, rather than simply going in a straight line.