Mesh Filter

Referencia

Modo

Modo Escultura

Tool

Toolbar ‣ Mesh Filter

Applies a deformation to all vertices in the mesh at the same time. To use this tool, click and drag away from the object to have a positive effect and click and drag towards the mesh to have a negative effect.

Ajustes de Herramientas

Filter Type
Smooth

Eliminates irregularities of the mesh by making the positions of the vertices more uniform. This filter works similar to the Smooth Brush.

Scale

Increases the size of the mesh. This filter works similar to the Scale Transform.

Inflate

Displaces vertices uniformly along their normal. This filter works similar to the Inflate Brush.

Sphere (Esfera)

Morphs the mesh progressively into a sphere. This filter works similar to the To Sphere Transform.

Random (Aleatorio)

Randomly moves vertices along the vertex normal. This filter works similar to the Randomize Transform.

Relax

Tries to create an even distribution of quads without deforming the volume of the mesh. This filter works the same as the Relax mode of the Slide Relax brush.

Relax Face Sets

Smooths the edges of the face sets by modifying the underlying topology so edges flow along the perimeter of the face sets. This will remove the jagged lines visible after drawing or creating a face set.

Surface Smooth

Eliminates irregularities of the mesh by making the positions of the vertices more uniform while preserving the volume of the object.

Shape Preservation

How much of the original shape is preserved when smoothing.

Per-Vertex Displacement

How much the position of each individual vertex influences the final result.

Sharpen

Sharpens and smooths the mesh based on its curvature, resulting in pinching hard edges and polishing flat surfaces. It fixes most of the artifacts of the voxel remesher and those produced when sculpting hard surfaces and stylized models with creasing and flattening brushes.

Smooth Ratio

How much smoothing is applied to polished surfaces.

Intensify Details

Increases the high frequency surface details of the mesh by intensifying the difference between creases and valleys.

Curvature Smooth Iterations

The number of times the smoothing operation is applied per brush step. Controls how much smooth the resulting shape is, ignoring high-frequency details.

Enhance Details

Increases the high frequency surface details of the mesh by intensifying the difference between creases and valleys.

Erase Displacement

Deletes displacement information of the Multires Modifier, resetting the mesh to the subdivision limit surface. This can be used to delete parts of the sculpt or to fix reprojection artifacts after applying a Shrinkwrap Modifier.

Negative strokes will intensify the displacement details, this method works similar to Enhance Details and can give better results in some circumstances.

Strength (Fuerza)

The amount of effect the filter has on the mesh.

Deformation Axis

Apply the deformation only on the selected axis.

Orientación

Orientation of the axis to limit the filter displacement.

Local

Use the local axis to limit the displacement.

World (Mundo)

Use the global axis to limit the displacement.

View

Use the view axis to limit the displacement.