Nodo Desplegar UV¶
The UV Unwrap Node generates a UV map islands based on a selection of seam edges. The node implicitly performs a Pack Islands operation upon completion, because the results may not be generally useful otherwise.
Ver también
The Desplegar operator performs a similar operation in the UV editor. Unlike the Unwrap operator, the node doesn’t perform aspect ratio correction, because it is trivial to implement with a Nodo Operar (vectores).
Entradas¶
- Selección
Faces to participate in the unwrap operation. UVs that are part of any other face will not be affected.
- Costura
Edges to mark where the mesh is «cut» for the purposes of unwrapping.
- Margen
The distance to leave between UV islands.
- Rellenar huecos
Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry.
Propiedades¶
- Método
- Basado en ángulos:
Este método producirá una buena representación 2D de una malla.
- Conforme:
Utiliza LSCM (mapeo Conforme de mínimos cuadrados). Esto generalmente proporcionará un mapeo UV menos preciso que el Basado en ángulos, pero funcionará mejor para objetos más simples.
Salida¶
- UV
The generated UV coordinates between 0 and 1 for each face corner in the selected faces.
Nota
In order for Blender to recognize the created attribute as a UV map, it must be created with the Nodo Almacenar atributo con nombre on the Face Corner domain with the 2D Vector data type. This is necessary because there is no 2D Vector socket type.