Nodo Cono¶
Generates a cone mesh that is optionally truncated.
Entradas¶
- Vértices
Number of vertices in the top and/or bottom circle of the cone. No geometry is generated if the number is below three.
- Segmentos laterales
Number of vertically stacked face loops that make up the cone’s sides. Increasing this will add horizontal cuts. No geometry is generated if the number is below one.
- Segmentos de relleno
Number of concentric rings in the top and/or bottom. No geometry is generated if the number is below one.
- Radio superior
The radius of the cone’s top circle. If this is zero, the circle is reduced to a single vertex.
- Radio inferior
Same as Radius Top but for the bottom circle.
- Profundidad
Altura del cono generado.
Nota
If the top and bottom radii are both zero, this node will output a single line.
Propiedades¶
- Tipo de relleno
Cómo se rellenarán los círculos en los extremos del cono, usando caras cuando sus radios sean mayores a cero.
- Ninguno:
No rellenará los círculos.
- Enégono:
Fill the innermost circles with a single face.
- Triángulos:
Fill the innermost circles with triangles connected to a vertex in the center.
Salidas¶
- Malla
Salida estándar de geometría.
- Superior
A boolean field with a selection of the faces on the top of the cone. If the Fill Type is set to None, this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.
- Lado
A boolean field with a selection of the faces on the side of the cone.
- Inferior
A boolean field with a selection of the faces on the bottom of the cone. If the Fill Type is set to None, this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.
- Mapa UV
The default UV coordinate of each face corner. This can be connected to the Nodo Almacenar atributo con nombre for populating a UV Map.