This brush is used to pose a model simulating armature-like deformations. Several different deformation modes can be used to perform IK deformations or altering and moving the proportions of the mesh. The falloff of the deformation across multiple segments is controlled by the brush falloff curve.
- Deformation Target
How the deformation of the brush will affect the object.
Brush deformation displaces the vertices of the mesh.
- Cloth Simulation
Brush deforms the mesh by deforming the constraints of a cloth simulation.
Deformation type that is used by the brush.
Rotates segments around a pivot point that is calculated automatically based on the radius of the brush and the topology of the model. When pressing Ctrl, the brush applies a twist rotation to the posing segments instead of using the rotation or an IK deformation.
Alters the proportions of the mesh, using the origin of the segment as a pivot. While holding Ctrl the brush moves the entire segment.
Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect. The pivot point for this mode is calculated by using the local space aligned to the segment.
- Rotation Origins
Method to set the rotation origins for the segments of the brush.
Sets the rotation origin automatically using the topology and shape of the mesh as a guide.
- Face Sets (Conjuntos de Caras)
Creates a pose segment per Face Set, starting from the active face set.
- Face Sets FK
- Pose Origin Offset
Offset of the pose origin in relation to the brush radius. This is useful to manipulate areas with a lot of complex shapes like fingers.
- Smooth Iterations
Controls the smoothness of the falloff of the deformation.
- Pose IK Segments
Controls how many IK bones are going to be created for posing.
- Lock Rotation when Scaling
When using Scale/Translate Deformation, do not rotate the segment; only scaling is applied.
- Keep Anchor Point
Keeps the position of the last segment in the IK chain fixed.
- Connected Only
Causes the brush to only affect topologically connected elements. Disabling this can have an impact on performance; when disabled, keeping the Max Element Distance as low as possible will help counteract the performance impact.
- Max Element Distance
Maximum distance to search for disconnected loose parts in the mesh.