Intermedios

../../../../_images/animation_armatures_posing_editing_in-betweens_tools.png

Herramientas de intermediación.

There are several tools for editing poses in an animation.

There are also in Pose Mode a bunch of armature-specific editing options/tools, like auto-bones naming, properties switching/enabling/disabling, etc., that were already described in the armature editing pages. See the links above…

Fundir pose hacia reposo

Referencia

Modo:

Modo Pose

Menú:

Pose ‣ Intermedios ‣ Fundir pose hacia reposo

Similar to Push Pose from Breakdown but interpolates the pose to the rest position instead. Only one keyframe is needed for this tool unlike two for the other.

Distender pose hacia reposo

Referencia

Modo:

Modo Pose

Menú:

Pose ‣ Intermedios ‣ Distender pose hacia reposo

Similar to Relax Pose to Breakdown but works to bring the pose back to the rest position instead. Only one keyframe is needed for this tool unlike two for the other.

Empujar pose desde intermedio

Referencia

Modo:

Modo Pose

Herramienta:

Barra de herramientas ‣ Empujar

Menú:

Pose ‣ Intermedios ‣ Empujar pose desde intermedio

Atajo:

Ctrl-E

Push Pose interpolates the current pose by making it closer to the next keyframed position.

Distender pose hacia intermedio

Referencia

Modo:

Modo Pose

Herramienta:

Barra de herramientas ‣ Distender

Menú:

Pose ‣ Intermedios ‣ Distender pose hacia intermedio

Atajo:

Alt-E

Relax pose is somewhat related to the above topic, but it is only useful with keyframed bones. When you edit such a bone (and hence take it «away» from its «keyed position»), using this tool will progressively «bring it back» to its «keyed position», with smaller and smaller steps as it comes near it.

Intermediador de pose

Referencia

Modo:

Modo Pose

Herramienta:

Barra de herramientas ‣ Intermediador

Menú:

Pose ‣ Intermedios ‣ Intermediador de pose

Atajo:

LMB-arrastrar

Creates a suitable breakdown pose on the current frame.

The Breakdowner tool can be constrained to work on specific transforms and axes, by pressing the following keys while the tool is active:

  • G, R, S: mover, rotar, escalar

  • B: Huesos flexibles

  • C: propiedades personalizadas

  • X, Y, Z: a los ejes correspondientes

Fundir a cercano

Referencia

Modo:

Modo Pose

Menú:

Pose ‣ Intermedios ‣ Fundir a cercano

Atajo:

Mayús-Alt-E

Transitions the current pose with the neighboring keyframes in the timeline. In order for this operator to work, there must be a keyframe before and after the current frame.